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			326 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			326 lines
		
	
	
		
			9.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| /*
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|  
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| Copyright (c) 2017 Ahmed Kh. Zamil
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| 
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| Permission is hereby granted, free of charge, to any person obtaining a copy
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| of this software and associated documentation files (the "Software"), to deal
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| in the Software without restriction, including without limitation the rights
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| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| copies of the Software, and to permit persons to whom the Software is
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| furnished to do so, subject to the following conditions:
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| 
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| The above copyright notice and this permission notice shall be included in all
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| copies or substantial portions of the Software.
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| 
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| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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| SOFTWARE.
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| 
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| */
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| 
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| using System;
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| using System.Collections.Generic;
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| using System.Linq;
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| using System.Text;
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| using System.Net.Sockets;
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| using System.Net;
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| using Esyur.Net.Packets;
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| using Esyur.Misc;
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| using System.IO;
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| using Esyur.Core;
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| using Esyur.Resource;
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| using Esyur.Data;
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| 
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| namespace Esyur.Net.Sockets
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| {
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|     public class WSSocket : ISocket
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|     {
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|         WebsocketPacket pkt_receive = new WebsocketPacket();
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|         WebsocketPacket pkt_send = new WebsocketPacket();
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| 
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|         ISocket sock;
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|         NetworkBuffer receiveNetworkBuffer = new NetworkBuffer();
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|         NetworkBuffer sendNetworkBuffer = new NetworkBuffer();
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| 
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|         object sendLock = new object();
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|         bool held;
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| 
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|         public event ISocketReceiveEvent OnReceive;
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|         public event ISocketConnectEvent OnConnect;
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|         public event ISocketCloseEvent OnClose;
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|         public event DestroyedEvent OnDestroy;
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| 
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|         long totalSent, totalReceived;
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| 
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|         bool processing = false;
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| 
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|         public IPEndPoint LocalEndPoint
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|         {
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|             get { return (IPEndPoint)sock.LocalEndPoint; }
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|         }
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| 
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| 
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| 
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|         public IPEndPoint RemoteEndPoint
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|         {
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|             get { return sock.RemoteEndPoint; }
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|         }
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| 
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| 
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|         public SocketState State
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|         {
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|             get
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|             {
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|                 return sock.State;
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|             }
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|         }
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| 
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| 
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|         public WSSocket(ISocket socket)
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|         {
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|             pkt_send.FIN = true;
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|             pkt_send.Mask = false;
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|             pkt_send.Opcode = WebsocketPacket.WSOpcode.BinaryFrame;
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|             sock = socket;
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|             sock.OnClose += Sock_OnClose;
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|             sock.OnConnect += Sock_OnConnect;
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|             sock.OnReceive += Sock_OnReceive;
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|         }
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| 
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|         private void Sock_OnReceive(NetworkBuffer buffer)
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|         {
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| 
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|             if (sock.State == SocketState.Closed || sock.State == SocketState.Terminated)
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|                 return;
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| 
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|             if (buffer.Protected)
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|                 return;
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| 
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|             if (processing)
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|                 return;
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| 
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| 
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|             var msg = buffer.Read();
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| 
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|             if (msg == null)
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|                 return;
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| 
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|             var wsPacketLength = pkt_receive.Parse(msg, 0, (uint)msg.Length);
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|             //Console.WriteLine("WSP: " + wsPacketLength);
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| 
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|             if (wsPacketLength < 0)
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|             {
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|                 buffer.Protect(msg, 0, (uint)msg.Length + (uint)-wsPacketLength);
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|                 return;
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|             }
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| 
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|             uint offset = 0;
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| 
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|             while (wsPacketLength > 0)
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|             {
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|                 if (pkt_receive.Opcode == WebsocketPacket.WSOpcode.ConnectionClose)
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|                 {
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|                     Close();
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|                     return;
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|                 }
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|                 else if (pkt_receive.Opcode == WebsocketPacket.WSOpcode.Ping)
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|                 {
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|                     var pkt_pong = new WebsocketPacket();
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| 
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|                     pkt_pong.FIN = true;
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|                     pkt_pong.Mask = false;
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|                     pkt_pong.Opcode = WebsocketPacket.WSOpcode.Pong;
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|                     pkt_pong.Message = pkt_receive.Message;
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|                     offset += (uint)wsPacketLength;
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| 
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|                     Send(pkt_pong);
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|                 }
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|                 else if (pkt_receive.Opcode == WebsocketPacket.WSOpcode.Pong)
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|                 {
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|                     offset += (uint)wsPacketLength;
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|                 }
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|                 else if (pkt_receive.Opcode == WebsocketPacket.WSOpcode.BinaryFrame
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|                         || pkt_receive.Opcode == WebsocketPacket.WSOpcode.TextFrame
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|                         || pkt_receive.Opcode == WebsocketPacket.WSOpcode.ContinuationFrame)
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|                 {
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|                     totalReceived += pkt_receive.Message.Length;
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|                     //Console.WriteLine("RX " + pkt_receive.Message.Length + "/" + totalReceived);// + " " + DC.ToHex(message, 0, (uint)size));
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| 
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|                     receiveNetworkBuffer.Write(pkt_receive.Message);
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|                     offset += (uint)wsPacketLength;
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| 
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|                     //Console.WriteLine("WS IN: " + pkt_receive.Opcode.ToString() + " " + pkt_receive.Message.Length + " | " + offset + " " + string.Join(" ", pkt_receive.Message));//  DC.ToHex(pkt_receive.Message));
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| 
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|                 }
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|                 else
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|                     Console.WriteLine("Unknown WS opcode:" + pkt_receive.Opcode);
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| 
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|                 if (offset == msg.Length)
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|                 {
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|                     //    Console.WriteLine("WS IN: " + receiveNetworkBuffer.Available);
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|                     OnReceive?.Invoke(receiveNetworkBuffer);
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|                     return;
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|                 }
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| 
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|                 wsPacketLength = pkt_receive.Parse(msg, offset, (uint)msg.Length);
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|             }
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| 
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|             if (wsPacketLength < 0)//(offset < msg.Length) && (offset > 0))
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|             {
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|                 //receiveNetworkBuffer.HoldFor(msg, offset, (uint)(msg.Length - offset), (uint)msg.Length + (uint)-wsPacketLength);
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|                 // save the incomplete packet to the heldBuffer queue
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| 
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|                 buffer.HoldFor(msg, offset, (uint)(msg.Length - offset), (uint)(msg.Length - offset) + (uint)-wsPacketLength);
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| 
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|             }
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| 
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|             //Console.WriteLine("WS IN: " + receiveNetworkBuffer.Available);
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| 
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|             OnReceive?.Invoke(receiveNetworkBuffer);
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| 
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|             processing = false;
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| 
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|             if (buffer.Available > 0 && !buffer.Protected)
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|                 Sock_OnReceive(buffer);
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|         }
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| 
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|         private void Sock_OnConnect()
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|         {
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|             OnConnect?.Invoke();
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|         }
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| 
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|         private void Sock_OnClose()
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|         {
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|             OnClose?.Invoke();
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|         }
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| 
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|         public void Send(WebsocketPacket packet)
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|         {
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|             lock (sendLock)
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|                 if (packet.Compose())
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|                     sock.Send(packet.Data);
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|         }
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| 
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|         public void Send(byte[] message)
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|         {
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|             lock (sendLock)
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|             {
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|                 if (held)
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|                 {
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|                     sendNetworkBuffer.Write(message);
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|                 }
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|                 else
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|                 {
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|                     totalSent += message.Length;
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|                     //Console.WriteLine("TX " + message.Length +"/"+totalSent);// + " " + DC.ToHex(message, 0, (uint)size));
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| 
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|                     pkt_send.Message = message;
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| 
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| 
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|                     if (pkt_send.Compose())
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|                         sock.Send(pkt_send.Data);
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| 
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|                 }
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|             }
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|         }
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| 
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| 
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|         public void Send(byte[] message, int offset, int size)
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|         {
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|             lock (sendLock)
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|             {
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|                 if (held)
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|                 {
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|                     sendNetworkBuffer.Write(message, (uint)offset, (uint)size);
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|                 }
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|                 else
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|                 {
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|                     totalSent += size;
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|                     //Console.WriteLine("TX " + size + "/"+totalSent);// + " " + DC.ToHex(message, 0, (uint)size));
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| 
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|                     pkt_send.Message = new byte[size];
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|                     Buffer.BlockCopy(message, offset, pkt_send.Message, 0, size);
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|                     if (pkt_send.Compose())
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|                         sock.Send(pkt_send.Data);
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|                 }
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|             }
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|         }
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| 
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| 
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|         public void Close()
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|         {
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|             sock.Close();
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|         }
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| 
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|         public AsyncReply<bool> Connect(string hostname, ushort port)
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|         {
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|             throw new NotImplementedException();
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|         }
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| 
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| 
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|         public bool Begin()
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|         {
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|             return sock.Begin();
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|         }
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| 
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|         public bool Trigger(ResourceTrigger trigger)
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|         {
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|             return true;
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|         }
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| 
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|         public void Destroy()
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|         {
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|             Close();
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|             OnDestroy?.Invoke(this);
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|         }
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| 
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|         public AsyncReply<ISocket> AcceptAsync()
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|         {
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|             throw new NotImplementedException();
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|         }
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| 
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|         public void Hold()
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|         {
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|             //Console.WriteLine("WS Hold  ");
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|             held = true;
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|         }
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| 
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|         public void Unhold()
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|         {
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|             lock (sendLock)
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|             {
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|                 held = false;
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| 
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|                 var message = sendNetworkBuffer.Read();
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| 
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|                 //Console.WriteLine("WS Unhold {0}", message == null ? 0 : message.Length);
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| 
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|                 if (message == null)
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|                     return;
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| 
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|                 totalSent += message.Length;
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| 
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|                 pkt_send.Message = message;
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|                 if (pkt_send.Compose())
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|                     sock.Send(pkt_send.Data);
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| 
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| 
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| 
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|             }
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|         }
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| 
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|         public AsyncReply<bool> SendAsync(byte[] message, int offset, int length)
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|         {
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|             throw new NotImplementedException();
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|         }
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| 
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|         public ISocket Accept()
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|         {
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|             throw new NotImplementedException();
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|         }
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|     }
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| } |