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			355 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			355 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| /*
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|  
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| Copyright (c) 2017 Ahmed Kh. Zamil
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| 
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| Permission is hereby granted, free of charge, to any person obtaining a copy
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| of this software and associated documentation files (the "Software"), to deal
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| in the Software without restriction, including without limitation the rights
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| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| copies of the Software, and to permit persons to whom the Software is
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| furnished to do so, subject to the following conditions:
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| 
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| The above copyright notice and this permission notice shall be included in all
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| copies or substantial portions of the Software.
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| 
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| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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| SOFTWARE.
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| 
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| */
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| 
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| using System;
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| using System.Collections.Generic;
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| using System.Linq;
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| using System.Text;
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| using System.Net.Sockets;
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| using System.Net;
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| using Esiur.Misc;
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| using System.IO;
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| using Esiur.Core;
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| using Esiur.Resource;
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| using Esiur.Data;
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| using System.Globalization;
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| using Esiur.Net.Packets.WebSocket;
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| 
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| namespace Esiur.Net.Sockets;
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| public class WSocket : ISocket, INetworkReceiver<ISocket>
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| {
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|     WebsocketPacket pkt_receive = new WebsocketPacket();
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|     WebsocketPacket pkt_send = new WebsocketPacket();
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| 
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|     ISocket sock;
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|     NetworkBuffer receiveNetworkBuffer = new NetworkBuffer();
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|     NetworkBuffer sendNetworkBuffer = new NetworkBuffer();
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| 
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|     object sendLock = new object();
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|     bool held;
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| 
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|     //public event ISocketReceiveEvent OnReceive;
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|     //public event ISocketConnectEvent OnConnect;
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|     //public event ISocketCloseEvent OnClose;
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|     public event DestroyedEvent OnDestroy;
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| 
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|     long totalSent, totalReceived;
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| 
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| 
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| 
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|     public IPEndPoint LocalEndPoint
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|     {
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|         get { return (IPEndPoint)sock.LocalEndPoint; }
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|     }
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| 
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|     public IPEndPoint RemoteEndPoint
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|     {
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|         get { return sock.RemoteEndPoint; }
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|     }
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| 
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| 
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|     public SocketState State
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|     {
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|         get
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|         {
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|             return sock.State;
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|         }
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|     }
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| 
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|     public INetworkReceiver<ISocket> Receiver { get; set; }
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| 
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|     public WSocket(ISocket socket)
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|     {
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|         pkt_send.FIN = true;
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|         pkt_send.Mask = false;
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|         pkt_send.Opcode = WebsocketPacket.WSOpcode.BinaryFrame;
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|         sock = socket;
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| 
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|         sock.Receiver = this;
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| 
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|         //sock.OnClose += Sock_OnClose;
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|         //sock.OnConnect += Sock_OnConnect;
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|         //sock.OnReceive += Sock_OnReceive;
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|     }
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| 
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|     //private void Sock_OnReceive(NetworkBuffer buffer)
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|     //{
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| 
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|     //}
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| 
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|     //private void Sock_OnConnect()
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|     //{
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|     //    OnConnect?.Invoke();
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|     //}
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| 
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|     //private void Sock_OnClose()
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|     //{
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|     //    OnClose?.Invoke();
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|     //}
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| 
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|     public void Send(WebsocketPacket packet)
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|     {
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|         lock (sendLock)
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|             if (packet.Compose())
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|                 sock.Send(packet.Data);
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|     }
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| 
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|     public void Send(byte[] message)
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|     {
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| 
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|         lock (sendLock)
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|         {
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|             if (held)
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|             {
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|                 sendNetworkBuffer.Write(message);
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|             }
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|             else
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|             {
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|                 totalSent += message.Length;
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|                 //Console.WriteLine("TX " + message.Length +"/"+totalSent);// + " " + DC.ToHex(message, 0, (uint)size));
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| 
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|                 pkt_send.Message = message;
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| 
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|                 if (pkt_send.Compose())
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|                     sock?.Send(pkt_send.Data);
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| 
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|             }
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|         }
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|     }
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| 
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| 
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|     public void Send(byte[] message, int offset, int size)
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|     {
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|         lock (sendLock)
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|         {
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|             if (held)
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|             {
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|                 sendNetworkBuffer.Write(message, (uint)offset, (uint)size);
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|             }
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|             else
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|             {
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|                 totalSent += size;
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|                 //Console.WriteLine("TX " + size + "/"+totalSent);// + " " + DC.ToHex(message, 0, (uint)size));
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| 
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|                 pkt_send.Message = new byte[size];
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|                 Buffer.BlockCopy(message, offset, pkt_send.Message, 0, size);
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|                 if (pkt_send.Compose())
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|                     sock.Send(pkt_send.Data);
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|             }
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|         }
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|     }
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| 
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| 
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|     public void Close()
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|     {
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|         sock?.Close();
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|     }
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| 
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|     public AsyncReply<bool> Connect(string hostname, ushort port)
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|     {
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|         throw new NotImplementedException();
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|     }
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| 
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| 
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|     public bool Begin()
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|     {
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|         return sock.Begin();
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|     }
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| 
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|     public bool Trigger(ResourceTrigger trigger)
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|     {
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|         return true;
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|     }
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| 
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|     public void Destroy()
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|     {
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|         Close();
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|         //OnClose = null;
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|         //OnConnect = null;
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|         //OnReceive = null;
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|         receiveNetworkBuffer = null;
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|         //sock.OnReceive -= Sock_OnReceive;
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|         //sock.OnClose -= Sock_OnClose;
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|         //sock.OnConnect -= Sock_OnConnect;
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|         sock.Receiver = null;
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|         sock = null;
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|         OnDestroy?.Invoke(this);
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|         OnDestroy = null;
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|     }
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| 
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|     public AsyncReply<ISocket> AcceptAsync()
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|     {
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|         throw new NotImplementedException();
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|     }
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| 
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|     public void Hold()
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|     {
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|         //Console.WriteLine("WS Hold  ");
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|         held = true;
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|     }
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| 
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|     public void Unhold()
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|     {
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|         lock (sendLock)
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|         {
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|             held = false;
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| 
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|             var message = sendNetworkBuffer.Read();
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| 
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|             //Console.WriteLine("WS Unhold {0}", message == null ? 0 : message.Length);
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| 
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|             if (message == null)
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|                 return;
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| 
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|             totalSent += message.Length;
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| 
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|             pkt_send.Message = message;
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|             if (pkt_send.Compose())
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|                 sock.Send(pkt_send.Data);
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| 
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|         }
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|     }
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| 
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|     public AsyncReply<bool> SendAsync(byte[] message, int offset, int length)
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|     {
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|         throw new NotImplementedException();
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|     }
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| 
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|     public ISocket Accept()
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|     {
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|         throw new NotImplementedException();
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|     }
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| 
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|     public AsyncReply<bool> BeginAsync()
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|     {
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|         return sock.BeginAsync();
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|     }
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| 
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|     public void NetworkClose(ISocket sender)
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|     {
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|         Receiver?.NetworkClose(sender);
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|     }
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| 
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|     public void NetworkReceive(ISocket sender, NetworkBuffer buffer)
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|     {
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| 
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|         if (sock.State == SocketState.Closed)
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|             return;
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| 
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|         if (buffer.Protected)
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|             return;
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| 
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| 
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| 
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|         var msg = buffer.Read();
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| 
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|         if (msg == null)
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|             return;
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| 
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|         var wsPacketLength = pkt_receive.Parse(msg, 0, (uint)msg.Length);
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| 
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|         if (wsPacketLength < 0)
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|         {
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|             buffer.Protect(msg, 0, (uint)msg.Length + (uint)-wsPacketLength);
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|             return;
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|         }
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| 
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|         uint offset = 0;
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| 
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|         while (wsPacketLength > 0)
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|         {
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|             if (pkt_receive.Opcode == WebsocketPacket.WSOpcode.ConnectionClose)
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|             {
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|                 Close();
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|                 return;
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|             }
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|             else if (pkt_receive.Opcode == WebsocketPacket.WSOpcode.Ping)
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|             {
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|                 var pkt_pong = new WebsocketPacket()
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|                 {
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|                     FIN = true,
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|                     Mask = false,
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|                     Opcode = WebsocketPacket.WSOpcode.Pong,
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|                     Message = pkt_receive.Message
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|                 };
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| 
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|                 offset += (uint)wsPacketLength;
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| 
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|                 Send(pkt_pong);
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|             }
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|             else if (pkt_receive.Opcode == WebsocketPacket.WSOpcode.Pong)
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|             {
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|                 offset += (uint)wsPacketLength;
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|             }
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|             else if (pkt_receive.Opcode == WebsocketPacket.WSOpcode.BinaryFrame
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|                     || pkt_receive.Opcode == WebsocketPacket.WSOpcode.TextFrame
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|                     || pkt_receive.Opcode == WebsocketPacket.WSOpcode.ContinuationFrame)
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|             {
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|                 totalReceived += pkt_receive.Message.Length;
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|                 //Console.WriteLine("RX " + pkt_receive.Message.Length + "/" + totalReceived);// + " " + DC.ToHex(message, 0, (uint)size));
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| 
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|                 receiveNetworkBuffer.Write(pkt_receive.Message);
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|                 offset += (uint)wsPacketLength;
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| 
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|                 //Console.WriteLine("WS IN: " + pkt_receive.Opcode.ToString() + " " + pkt_receive.Message.Length + " | " + offset + " " + string.Join(" ", pkt_receive.Message));//  DC.ToHex(pkt_receive.Message));
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| 
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|             }
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|             else
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|             {
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|                 Global.Log("WSocket", LogType.Debug, "Unknown WS opcode:" + pkt_receive.Opcode);
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|             }
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| 
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|             if (offset == msg.Length)
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|             {
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| 
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|                 Receiver?.NetworkReceive(this, receiveNetworkBuffer);
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|                 return;
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|             }
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| 
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|             wsPacketLength = pkt_receive.Parse(msg, offset, (uint)msg.Length);
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|         }
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| 
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|         if (wsPacketLength < 0)
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|         {
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|             // save the incomplete packet to the heldBuffer queue
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|             buffer.HoldFor(msg, offset, (uint)(msg.Length - offset), (uint)(msg.Length - offset) + (uint)-wsPacketLength);
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| 
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|         }
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| 
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|         //Console.WriteLine("WS IN: " + receiveNetworkBuffer.Available);
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| 
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|         Receiver?.NetworkReceive(this, receiveNetworkBuffer);
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| 
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| 
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|         if (buffer.Available > 0 && !buffer.Protected)
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|             NetworkReceive(this, buffer);
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|     }
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| 
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| 
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|     public void NetworkConnect(ISocket sender)
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|     {
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|         Receiver?.NetworkConnect(this);
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|     }
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| }
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