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			512 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			512 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| /*
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|  
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| Copyright (c) 2017 Ahmed Kh. Zamil
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| 
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| Permission is hereby granted, free of charge, to any person obtaining a copy
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| of this software and associated documentation files (the "Software"), to deal
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| in the Software without restriction, including without limitation the rights
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| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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| copies of the Software, and to permit persons to whom the Software is
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| furnished to do so, subject to the following conditions:
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| 
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| The above copyright notice and this permission notice shall be included in all
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| copies or substantial portions of the Software.
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| 
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| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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| SOFTWARE.
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| 
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| */
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| 
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| using System;
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| using System.Collections.Generic;
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| using System.Linq;
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| using System.Text;
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| using System.Net.Sockets;
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| using System.Net;
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| using Esiur.Misc;
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| using Esiur.Core;
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| using System.Threading;
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| using Esiur.Resource;
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| using System.Threading.Tasks;
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| using Esiur.Data;
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| 
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| namespace Esiur.Net.Sockets;
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| public class TCPSocket : ISocket
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| {
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|     public INetworkReceiver<ISocket> Receiver { get; set; }
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| 
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|     Socket sock;
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|     byte[] receiveBuffer;
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| 
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|     bool held;
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| 
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|     //ArraySegment<byte> receiveBufferSegment;
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| 
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|     NetworkBuffer receiveNetworkBuffer = new NetworkBuffer();
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| 
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|     readonly object sendLock = new object();
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| 
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|     Queue<KeyValuePair<AsyncReply<bool>, byte[]>> sendBufferQueue = new Queue<KeyValuePair<AsyncReply<bool>, byte[]>>();// Queue<byte[]>();
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| 
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|     bool asyncSending;
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|     bool began = false;
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| 
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| 
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|     SocketState state = SocketState.Initial;
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| 
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|     //public event ISocketReceiveEvent OnReceive;
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|     //public event ISocketConnectEvent OnConnect;
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|     //public event ISocketCloseEvent OnClose;
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|     public event DestroyedEvent OnDestroy;
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| 
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|     //SocketAsyncEventArgs socketArgs = new SocketAsyncEventArgs();
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| 
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|     //private AsyncCallback receiveCallback;
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|     //private AsyncCallback sendCallback;
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| 
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|     public AsyncReply<bool> BeginAsync()
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|     {
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|         return new AsyncReply<bool>(Begin());
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|     }
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| 
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| 
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|     private AsyncReply<bool> currentReply = null;
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| 
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|     public bool Begin()
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|     {
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|         // Socket destroyed
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|         if (receiveBuffer == null)
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|             return false;
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| 
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|         if (began)
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|             return false;
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| 
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|         began = true;
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|         /*
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| 
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|         socketArgs.SetBuffer(receiveBuffer, 0, receiveBuffer.Length);
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|         socketArgs.Completed += SocketArgs_Completed;
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| 
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|         if (!sock.ReceiveAsync(socketArgs))
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|             SocketArgs_Completed(null, socketArgs);
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|             */
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|         //receiveCallback = new AsyncCallback(ReceiveCallback);
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|         //sendCallback = new AsyncCallback(SendCallback);
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| 
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|         sock.BeginReceive(receiveBuffer, 0, receiveBuffer.Length, SocketFlags.None, ReceiveCallback, this);
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|         //sock.ReceiveAsync(receiveBufferSegment, SocketFlags.None).ContinueWith(DataReceived);
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|         return true;
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|     }
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| 
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|     private static void ReceiveCallback(IAsyncResult ar)
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|     {
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|         var socket = ar.AsyncState as TCPSocket;
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| 
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|         try
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|         {
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| 
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|             if (socket.state != SocketState.Established)
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|                 return;
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| 
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|             var recCount = socket.sock.EndReceive(ar);
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| 
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|             if (recCount > 0)
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|             {
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|                 socket.receiveNetworkBuffer.Write(socket.receiveBuffer, 0, (uint)recCount);
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|                 socket.Receiver?.NetworkReceive(socket, socket.receiveNetworkBuffer);
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| 
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|                 if (socket.state == SocketState.Established)
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|                     socket.sock.BeginReceive(socket.receiveBuffer, 0, socket.receiveBuffer.Length, SocketFlags.None, ReceiveCallback, socket);
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|             }
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|             else
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|             {
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|                 socket.Close();
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|                 return;
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|             }
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|         }
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|         catch //(Exception ex)
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|         {
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|             if (socket.state != SocketState.Closed && !socket.sock.Connected)
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|             {
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|                 //socket.state = SocketState.Terminated;
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|                 socket.Close();
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|             }
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| 
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|             //Global.Log("TCPSocket", LogType.Error, ex.ToString());
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|         }
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|     }
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| 
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| 
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|     public AsyncReply<bool> Connect(string hostname, ushort port)
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|     {
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|         var rt = new AsyncReply<bool>();
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| 
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|         try
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|         {
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|             state = SocketState.Connecting;
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|             sock.ConnectAsync(hostname, port).ContinueWith((x) =>
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|             {
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| 
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|                 if (x.IsFaulted)
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|                     rt.TriggerError(x.Exception);
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|                 else
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|                 {
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| 
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|                     state = SocketState.Established;
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|                     //OnConnect?.Invoke();
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|                     Receiver?.NetworkConnect(this);
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|                     Begin();
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|                     rt.Trigger(true);
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|                 }
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|             });
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|         }
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|         catch (Exception ex)
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|         {
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|             rt.TriggerError(ex);
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|         }
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| 
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|         return rt;
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|     }
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|      
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|     public IPEndPoint LocalEndPoint
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|     {
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|         get { return (IPEndPoint)sock.LocalEndPoint; }
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|     }
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| 
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|     public TCPSocket()
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|     {
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|         sock = new Socket(AddressFamily.InterNetwork,
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|                              SocketType.Stream,
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|                              ProtocolType.Tcp);
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|         receiveBuffer = new byte[sock.ReceiveBufferSize];
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|         //receiveBufferSegment = new ArraySegment<byte>(receiveBuffer);
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| 
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|     }
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| 
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|     public TCPSocket(string hostname, ushort port)
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|     {
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|         // create the socket
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|         sock = new Socket(AddressFamily.InterNetwork,
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|                                          SocketType.Stream,
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|                                          ProtocolType.Tcp);
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| 
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|         receiveBuffer = new byte[sock.ReceiveBufferSize];
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|         //receiveBufferSegment = new ArraySegment<byte>(receiveBuffer);
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| 
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|         Connect(hostname, port);
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| 
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|     }
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|      
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| 
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|     public TCPSocket(IPEndPoint localEndPoint)
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|     {
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|         // create the socket
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|         sock = new Socket(AddressFamily.InterNetwork,
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|                                          SocketType.Stream,
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|                                          ProtocolType.Tcp);
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| 
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|         receiveBuffer = new byte[sock.ReceiveBufferSize];
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| 
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|         state = SocketState.Listening;
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| 
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| 
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|         // bind
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|         sock.Bind(localEndPoint);
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| 
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|         // start listening
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|         sock.Listen(UInt16.MaxValue);
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| 
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| 
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|     }
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| 
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|     public IPEndPoint RemoteEndPoint
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|     {
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|         get { return (IPEndPoint)sock.RemoteEndPoint; }
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|     }
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| 
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|     public SocketState State
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|     {
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|         get
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|         {
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|             return state;
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|         }
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|     }
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| 
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| 
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|     public TCPSocket(Socket socket)
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|     {
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|         sock = socket;
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|         receiveBuffer = new byte[sock.ReceiveBufferSize];
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|         // receiveBufferSegment = new ArraySegment<byte>(receiveBuffer);
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|         if (socket.Connected)
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|             state = SocketState.Established;
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|     }
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| 
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|     public void Close()
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|     {
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|         if (state == SocketState.Closed)
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|             return; // && state != SocketState.Terminated)
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| 
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|         state = SocketState.Closed;
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| 
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|         if (sock.Connected)
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|         {
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|             try
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|             {
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|                 sock.Shutdown(SocketShutdown.Both);
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|             }
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|             catch
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|             {
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| 
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|             }
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|         }
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| 
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|         try
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|         {
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|             sendBufferQueue?.Clear();
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|             Receiver?.NetworkClose(this);
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|         }
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|         catch (Exception ex)
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|         {
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|             Global.Log(ex);
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|         }
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|     }
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| 
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|     public void Send(byte[] message)
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|     {
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|         Send(message, 0, message.Length);
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|     }
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| 
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|     public void Send(byte[] message, int offset, int size)
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|     {
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|         if (state == SocketState.Closed)// || state == SocketState.Terminated)
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|             return;
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| 
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|         var msg = message.Clip((uint)offset, (uint)size);
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| 
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|         lock (sendLock)
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|         {
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| 
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|             if (state == SocketState.Closed)// || state == SocketState.Terminated)
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|                 return;
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| 
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|             if (!sock.Connected)
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|                 return;
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| 
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|             if (asyncSending || held)
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|             {
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|                 sendBufferQueue.Enqueue(new KeyValuePair<AsyncReply<bool>, byte[]>(null, msg));// message.Clip((uint)offset, (uint)size));
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|             }
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|             else
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|             {
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|                 asyncSending = true;
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|                 try
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|                 {
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|                     sock.BeginSend(msg, 0, msg.Length, SocketFlags.None, SendCallback, this);
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|                 }
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|                 catch
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|                 {
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|                     asyncSending = false;
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|                     //state = SocketState.Closed;//.Terminated;
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|                     Close();
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|                 }
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|                 //sock.SendAsync(new ArraySegment<byte>(msg), SocketFlags.None).ContinueWith(DataSent);
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|             }
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|         }
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| 
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|     }
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| 
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|     private static void Flush(TCPSocket socket)
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|     {
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|         lock (socket.sendLock)
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|         {
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| 
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|             socket.currentReply?.Trigger(true);
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|             socket.currentReply = null;
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| 
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|             if (socket.state == SocketState.Closed) //|| socket.state == SocketState.Terminated)
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|                 return;
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| 
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|             if (socket.sendBufferQueue.Count > 0)
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|             {
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|                 var kv = socket.sendBufferQueue.Dequeue();
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| 
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|                 try
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|                 {
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|                     socket.currentReply = kv.Key;
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|                     socket.sock.BeginSend(kv.Value, 0, kv.Value.Length, SocketFlags.None,
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|                                                 SendCallback, socket);
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|                 }
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|                 catch (Exception ex)
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|                 {
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|                     socket.asyncSending = false;
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| 
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|                     try
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|                     {
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|                         kv.Key?.Trigger(false);
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| 
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|                         if (socket.state != SocketState.Closed && !socket.sock.Connected)
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|                         {
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|                             // socket.state = SocketState.Closed;// Terminated;
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|                             socket.Close();
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|                         }
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|                     }
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|                     catch //(Exception ex2)
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|                     {
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|                         socket.Close();
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|                         //socket.state = SocketState.Closed;// .Terminated;
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|                     }
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| 
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|                     Global.Log("TCPSocket", LogType.Error, ex.ToString());
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|                 }
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|             }
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|             else
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|             {
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|                 socket.asyncSending = false;
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|             }
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|         }
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|     }
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| 
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|     private static void SendCallback(IAsyncResult ar)
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|     {
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| 
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|         try
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|         {
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|             var socket = (TCPSocket)ar.AsyncState;
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| 
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|             socket.sock?.EndSend(ar);
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|             Flush(socket);
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| 
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|         }
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|         catch (Exception ex)
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|         {
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|             Global.Log(ex);
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|         }
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|     }
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| 
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|     public bool Trigger(ResourceTrigger trigger)
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|     {
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|         return true;
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|     }
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| 
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|     public void Destroy()
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|     {
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| 
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|         Close();
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| 
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|         receiveNetworkBuffer = null;
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|         //receiveCallback = null;
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|         //sendCallback = null;
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|         sock = null;
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|         receiveBuffer = null;
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|         receiveNetworkBuffer = null;
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|         sendBufferQueue = null;
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| 
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|         //socketArgs.Completed -= SocketArgs_Completed;
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|         //socketArgs.Dispose();
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|         //socketArgs = null;
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|         OnDestroy?.Invoke(this);
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|         OnDestroy = null;
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| 
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|     }
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| 
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|     public ISocket Accept()
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|     {
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|         try
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|         {
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|             var s = sock.Accept();
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|             return new TCPSocket(s);
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|         }
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|         catch
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|         {
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|             state = SocketState.Closed;// Terminated;
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|             return null;
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|         }
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|     }
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| 
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|     public async AsyncReply<ISocket> AcceptAsync()
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|     {
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|         try
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|         {
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|             var s = await sock.AcceptAsync();
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|             return new TCPSocket(s);
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|         }
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|         catch
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|         {
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|             state = SocketState.Closed;// Terminated;
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|             return null;
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|         }
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|     }
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| 
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| 
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|     public void Hold()
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|     {
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|         held = true;
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|     }
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| 
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|     public void Unhold()
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|     {
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|         try
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|         {
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|             Flush(this);
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|             //SendCallback(null);
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|         }
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|         catch (Exception ex)
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|         {
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|             Global.Log(ex);
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|         }
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|         finally
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|         {
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|             held = false;
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|         }
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|     }
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| 
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|     public AsyncReply<bool> SendAsync(byte[] message, int offset, int length)
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|     {
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| 
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|         if (state == SocketState.Closed) 
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|             return new AsyncReply<bool>(false);
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| 
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|         var msg = message.Clip((uint)offset, (uint)length);
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| 
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|         lock (sendLock)
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|         {
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|             if (state == SocketState.Closed) 
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|                 return new AsyncReply<bool>(false);
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| 
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|             if (!sock.Connected)
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|                 return new AsyncReply<bool>(false);
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| 
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|             var rt = new AsyncReply<bool>();
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| 
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|             if (asyncSending || held)
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|             {
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|                 sendBufferQueue.Enqueue(new KeyValuePair<AsyncReply<bool>, byte[]>(rt, msg));
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|             }
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|             else
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|             {
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|                 asyncSending = true;
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|                 try
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|                 {
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|                     currentReply = rt;
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|                     sock.BeginSend(msg, 0, msg.Length, SocketFlags.None, SendCallback, this); 
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|                 }
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|                 catch (Exception ex)
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|                 {
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|                     rt.TriggerError(ex);
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|                     asyncSending = false;
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|                     Close();
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|                 }
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|                 //sock.SendAsync(new ArraySegment<byte>(msg), SocketFlags.None).ContinueWith(DataSent);
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|             }
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| 
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|             return rt;
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|         }
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|     }
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| }
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