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esiur-dotnet/Esiur/Data/AutoList.cs
2017-09-15 23:40:03 +03:00

254 lines
6.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;
using Esiur.Engine;
using System.Reflection;
namespace Esiur.Data
{
public class AutoList<T, ST> : IEnumerable
{
private readonly object syncRoot = new object();
private List<T> list = new List<T>();
public delegate void Modified(ST sender, int index, T oldValue, T newValue);
public delegate void Added(ST sender, T value);
public delegate void Removed(ST sender, T value);
public delegate void Cleared(ST sender);
public event Modified OnModified;
public event Removed OnRemoved;
public event Cleared OnCleared;
public event Added OnAdd;
ST state;
bool removableList;
/*
IOrderedEnumerable<T> OrderBy<T, TK>(Func<T, TK> keySelector)
{
return list.OrderBy<T,TK>(keySelector);
}
*/
public void Sort()
{
list.Sort();
}
public void Sort(IComparer<T> comparer)
{
list.Sort(comparer);
}
public IEnumerable<T> Where(Func<T, bool> predicate)
{
return list.Where(predicate);
}
/// <summary>
/// Convert AutoList to array
/// </summary>
/// <returns>Array</returns>
public T[] ToArray()
{
// list.OrderBy()
return list.ToArray();
}
/// <summary>
/// Create a new instance of AutoList
/// </summary>
/// <param name="state">State object to be included when an event is raised.</param>
public AutoList(ST state)
{
this.state = state;
#if NETSTANDARD1_5
removableList = (typeof(IDestructible).GetTypeInfo().IsAssignableFrom(typeof(T).GetTypeInfo()));
#else
removableList = (typeof(IDestructible).IsAssignableFrom(typeof(T)));
#endif
}
/// <summary>
/// Create a new instance of AutoList
/// </summary>
/// <param name="values">Populate the list with items</param>
/// <returns></returns>
public AutoList(T[] values)
{
#if NETSTANDARD1_5
removableList = (typeof(IDestructible).GetTypeInfo().IsAssignableFrom(typeof(T).GetTypeInfo()));
#else
removableList = (typeof(IDestructible).IsAssignableFrom(typeof(T)));
#endif
AddRange(values);
}
/// <summary>
/// Synchronization lock of the list
/// </summary>
public object SyncRoot
{
get
{
return syncRoot;
}
}
/// <summary>
/// First item in the list
/// </summary>
public T First()
{
return list.First();
}
/// <summary>
/// Get an item at a specified index
/// </summary>
public T this[int index]
{
get
{
return list[index];
}
set
{
var oldValue = list[index];
if (removableList)
{
if (oldValue != null)
((IDestructible)oldValue).OnDestroy -= ItemDestroyed;
if (value != null)
((IDestructible)value).OnDestroy += ItemDestroyed;
}
lock (syncRoot)
list[index] = value;
OnModified?.Invoke(state, index, oldValue, value);
}
}
/// <summary>
/// Add item to the list
/// </summary>
public void Add(T value)
{
if (removableList)
if (value != null)
((IDestructible)value).OnDestroy += ItemDestroyed;
lock (syncRoot)
list.Add(value);
OnAdd?.Invoke(state, value);
}
/// <summary>
/// Add an array of items to the list
/// </summary>
public void AddRange(T[] values)
{
foreach (var v in values)
Add(v);
}
private void ItemDestroyed(object sender)
{
Remove((T)sender);
}
public IEnumerator GetEnumerator()
{
return list.GetEnumerator();
}
/// <summary>
/// Clear the list
/// </summary>
public void Clear()
{
if (removableList)
foreach(IDestructible v in list)
if (v!=null)
v.OnDestroy -= ItemDestroyed;
lock (syncRoot)
list.Clear();
OnCleared?.Invoke(state);
}
/// <summary>
/// Remove an item from the list
/// <param name="value">Item to remove</param>
/// </summary>
public void Remove(T value)
{
if (!list.Contains(value))
return;
if (removableList)
if (value != null)
((IDestructible)value).OnDestroy -= ItemDestroyed;
lock (syncRoot)
list.Remove(value);
OnRemoved?.Invoke(state, value);
}
/// <summary>
/// Number of items in the list
/// </summary>
public int Count
{
get { return list.Count; }
}
/// <summary>
/// Check if an item exists in the list
/// </summary>
/// <param name="value">Item to check if exists</param>
public bool Contains(T value)
{
return list.Contains(value);
}
/// <summary>
/// Check if any item of the given array is in the list
/// </summary>
/// <param name="values">Array of items</param>
public bool ContainsAny(T[] values)
{
foreach (var v in values)
if (list.Contains(v))
return true;
return false;
}
/// <summary>
/// Check if any item of the given list is in the list
/// </summary>
/// <param name="values">List of items</param>
public bool ContainsAny(AutoList<T, ST> values)
{
foreach (var v in values)
if (list.Contains((T)v))
return true;
return false;
}
}
}