mirror of
https://github.com/esiur/esiur-dotnet.git
synced 2026-07-30 17:30:40 +00:00
641 lines
17 KiB
C#
641 lines
17 KiB
C#
/*
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Copyright (c) 2017 Ahmed Kh. Zamil
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Net.Sockets;
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using System.Net;
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using Esiur.Misc;
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using Esiur.Core;
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using System.Threading;
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using System.Net.Security;
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using System.Security.Cryptography.X509Certificates;
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using Esiur.Resource;
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using System.Threading.Tasks;
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using Esiur.Data;
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namespace Esiur.Net.Sockets;
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public class SSLSocket : ISocket
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{
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private sealed class PendingSend
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{
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public AsyncReply<bool> Reply;
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public byte[] Buffer;
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}
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public INetworkReceiver<ISocket> Receiver { get; set; }
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Socket sock;
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byte[] receiveBuffer;
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bool held;
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//ArraySegment<byte> receiveBufferSegment;
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NetworkBuffer receiveNetworkBuffer = new NetworkBuffer();
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readonly object sendLock = new object();
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readonly Queue<PendingSend> sendBufferQueue = new Queue<PendingSend>();
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PendingSend currentSend;
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long pendingSendBytes;
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long maximumPendingSendBytes = 16 * 1024 * 1024;
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bool asyncSending;
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bool began = false;
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SocketState state = SocketState.Initial;
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//public event ISocketReceiveEvent OnReceive;
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//public event ISocketConnectEvent OnConnect;
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//public event ISocketCloseEvent OnClose;
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public event DestroyedEvent OnDestroy;
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SslStream ssl;
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X509Certificate2 cert;
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bool server;
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string hostname;
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public long PendingSendBytes => Interlocked.Read(ref pendingSendBytes);
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/// <summary>Maximum number of unsent plaintext bytes retained for a slow TLS peer.</summary>
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public long MaximumPendingSendBytes
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{
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get => Interlocked.Read(ref maximumPendingSendBytes);
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set
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{
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if (value <= 0)
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throw new ArgumentOutOfRangeException(nameof(value));
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Interlocked.Exchange(ref maximumPendingSendBytes, value);
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}
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}
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public async AsyncReply<bool> Connect(string hostname, ushort port)
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{
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this.hostname = hostname;
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this.server = false;
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state = SocketState.Connecting;
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try
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{
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await sock.ConnectAsync(hostname, port);
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ssl = new SslStream(new NetworkStream(sock));
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state = SocketState.Established;
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if (!await BeginAsync())
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{
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Close();
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return false;
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}
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//OnConnect?.Invoke();
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Receiver?.NetworkConnect(this);
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return true;
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}
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catch (Exception ex)
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{
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Close();
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Global.Log(ex);
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return false;
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}
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}
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//private void DataSent(Task task)
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//{
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// try
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// {
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// if (sendBufferQueue.Count > 0)
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// {
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// byte[] data = sendBufferQueue.Dequeue();
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// lock (sendLock)
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// ssl.WriteAsync(data, 0, data.Length).ContinueWith(DataSent);
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// }
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// else
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// {
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// asyncSending = false;
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// }
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// }
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// catch (Exception ex)
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// {
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// if (state != SocketState.Closed && !sock.Connected)
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// {
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// state = SocketState.Terminated;
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// Close();
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// }
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// asyncSending = false;
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// Global.Log("SSLSocket", LogType.Error, ex.ToString());
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// }
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//}
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private async Task ProcessSendQueueAsync()
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{
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while (true)
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{
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PendingSend pending;
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lock (sendLock)
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{
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if (held || state == SocketState.Closed || sendBufferQueue.Count == 0)
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{
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asyncSending = false;
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return;
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}
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pending = sendBufferQueue.Dequeue();
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currentSend = pending;
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}
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try
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{
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await ssl.WriteAsync(pending.Buffer, 0, pending.Buffer.Length).ConfigureAwait(false);
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lock (sendLock)
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{
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if (ReferenceEquals(currentSend, pending))
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{
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currentSend = null;
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Interlocked.Add(ref pendingSendBytes, -pending.Buffer.Length);
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}
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}
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TryCompleteSend(pending, true, null);
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}
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catch (Exception exception)
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{
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lock (sendLock)
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{
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if (ReferenceEquals(currentSend, pending))
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{
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currentSend = null;
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Interlocked.Add(ref pendingSendBytes, -pending.Buffer.Length);
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}
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asyncSending = false;
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}
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TryCompleteSend(pending, false, exception);
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Close();
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return;
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}
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}
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}
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public IPEndPoint LocalEndPoint
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{
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get { return (IPEndPoint)sock.LocalEndPoint; }
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}
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public SSLSocket()
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{
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sock = new Socket(AddressFamily.InterNetwork,
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SocketType.Stream,
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ProtocolType.Tcp);
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receiveBuffer = new byte[sock.ReceiveBufferSize];
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}
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public SSLSocket(IPEndPoint localEndPoint, X509Certificate2 certificate)
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{
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// create the socket
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sock = new Socket(AddressFamily.InterNetwork,
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SocketType.Stream,
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ProtocolType.Tcp);
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state = SocketState.Listening;
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// bind
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sock.Bind(localEndPoint);
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// start listening
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sock.Listen(UInt16.MaxValue);
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cert = certificate;
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}
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public IPEndPoint RemoteEndPoint
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{
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get { return (IPEndPoint)sock.RemoteEndPoint; }
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}
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public SocketState State
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{
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get
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{
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return state;
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}
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}
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public SSLSocket(Socket socket, X509Certificate2 certificate, bool authenticateAsServer)
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{
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cert = certificate;
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sock = socket;
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receiveBuffer = new byte[sock.ReceiveBufferSize];
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ssl = new SslStream(new NetworkStream(sock));
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server = authenticateAsServer;
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if (socket.Connected)
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state = SocketState.Established;
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}
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public void Close()
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{
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List<PendingSend> abandoned;
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lock (sendLock)
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{
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if (state == SocketState.Closed)
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return;
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state = SocketState.Closed;
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abandoned = sendBufferQueue.ToList();
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sendBufferQueue.Clear();
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if (currentSend != null)
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{
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abandoned.Insert(0, currentSend);
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currentSend = null;
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}
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foreach (var pending in abandoned)
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Interlocked.Add(ref pendingSendBytes, -pending.Buffer.Length);
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asyncSending = false;
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}
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if (sock != null)
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{
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try
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{
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if (sock.Connected)
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sock.Shutdown(SocketShutdown.Both);
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}
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catch
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{
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//state = SocketState.Terminated;
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}
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// Closing the underlying socket is what aborts an in-progress TLS
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// handshake. Shutdown alone can leave AuthenticateAsServerAsync waiting
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// forever for a peer that never sends a ClientHello.
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try { sock.Close(); } catch { }
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}
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try { ssl?.Dispose(); } catch { }
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foreach (var pending in abandoned)
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TryCompleteSend(pending, false, null);
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try { Receiver?.NetworkClose(this); }
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catch (Exception exception) { Global.Log(exception); }
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//OnClose?.Invoke();
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}
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public void Send(byte[] message)
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{
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Send(message, 0, message.Length);
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}
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public void Send(byte[] message, int offset, int size)
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{
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ValidateRange(message, offset, size);
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if (size == 0)
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return;
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bool startPump = false;
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lock (sendLock)
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{
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if (state != SocketState.Established)
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return;
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EnsureSendCapacity_NoLock(size);
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var msg = new byte[size];
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Buffer.BlockCopy(message, offset, msg, 0, size);
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sendBufferQueue.Enqueue(new PendingSend { Buffer = msg });
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Interlocked.Add(ref pendingSendBytes, size);
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startPump = TryStartSendPump_NoLock();
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}
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if (startPump)
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_ = ProcessSendQueueAsync();
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}
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//public void Send(byte[] message)
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//{
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// Send(message, 0, message.Length);
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//}
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//public void Send(byte[] message, int offset, int size)
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//{
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// lock (sendLock)
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// {
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// if (asyncSending)
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// {
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// sendBufferQueue.Enqueue(message.Clip((uint)offset, (uint)size));
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// }
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// else
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// {
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// asyncSending = true;
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// ssl.WriteAsync(message, offset, size).ContinueWith(DataSent);
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// }
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// }
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//}
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//private void DataReceived(Task<int> task)
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//{
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// try
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// {
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// if (state == SocketState.Closed || state == SocketState.Terminated)
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// return;
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// if (task.Result <= 0)
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// {
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// Close();
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// return;
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// }
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// receiveNetworkBuffer.Write(receiveBuffer, 0, (uint)task.Result);
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// OnReceive?.Invoke(receiveNetworkBuffer);
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// if (state == SocketState.Established)
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// ssl.ReadAsync(receiveBuffer, 0, receiveBuffer.Length).ContinueWith(DataReceived);
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// }
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// catch (Exception ex)
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// {
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// if (state != SocketState.Closed && !sock.Connected)
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// {
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// state = SocketState.Terminated;
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// Close();
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// }
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// Global.Log("SSLSocket", LogType.Error, ex.ToString());
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// }
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//}
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public bool Begin()
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{
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if (began)
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return false;
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began = true;
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if (server)
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ssl.AuthenticateAsServer(cert);
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else
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ssl.AuthenticateAsClient(hostname);
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if (state == SocketState.Established)
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{
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ssl.BeginRead(receiveBuffer, 0, receiveBuffer.Length, ReceiveCallback, this);
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return true;
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}
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else
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return false;
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}
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public async AsyncReply<bool> BeginAsync()
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{
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if (began)
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return false;
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began = true;
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if (server)
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await ssl.AuthenticateAsServerAsync(cert);
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else
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await ssl.AuthenticateAsClientAsync(hostname);
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if (state == SocketState.Established)
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{
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ssl.BeginRead(receiveBuffer, 0, receiveBuffer.Length, ReceiveCallback, this);
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return true;
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}
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else
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return false;
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}
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private void ReceiveCallback(IAsyncResult results)
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{
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try
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{
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if (state != SocketState.Established)
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return;
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var bytesReceived = ssl.EndRead(results);
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if (bytesReceived <= 0)
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{
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Close();
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return;
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}
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receiveNetworkBuffer.Write(receiveBuffer, 0, (uint)bytesReceived);
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//OnReceive?.Invoke(receiveNetworkBuffer);
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Receiver?.NetworkReceive(this, receiveNetworkBuffer);
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ssl.BeginRead(receiveBuffer, 0, receiveBuffer.Length, ReceiveCallback, this);
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}
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catch (Exception ex)
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{
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// Socket.Connected reports the state of the last operation and can
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// remain true after a TLS read failure. Any read exception ends this
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// receive loop, so close deterministically instead of leaving a
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// half-open connection that will never read again.
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if (state != SocketState.Closed)
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Close();
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Global.Log("SSLSocket", LogType.Warning, ex.ToString());
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}
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}
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public bool Trigger(ResourceOperation trigger)
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{
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return true;
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}
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public void Destroy()
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{
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Close();
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// Release the TLS stream and the underlying socket handle. NetworkStream(sock) does
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// not own the socket, so disposing the stream alone would leak the socket — dispose
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// both explicitly. Guarded because teardown may race with in-flight I/O callbacks.
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try { ssl?.Dispose(); } catch { }
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try { sock?.Close(); } catch { }
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try { sock?.Dispose(); } catch { }
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Receiver = null;
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receiveNetworkBuffer = null;
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OnDestroy?.Invoke(this);
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OnDestroy = null;
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}
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public async AsyncReply<ISocket> AcceptAsync()
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{
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try
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{
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var s = await sock.AcceptAsync();
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return new SSLSocket(s, cert, true);
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}
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catch
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{
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state = SocketState.Closed;// Terminated;
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return null;
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}
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}
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public void Hold()
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{
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lock (sendLock)
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held = true;
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}
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public void Unhold()
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{
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bool startPump;
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lock (sendLock)
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{
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held = false;
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startPump = TryStartSendPump_NoLock();
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}
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if (startPump)
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_ = ProcessSendQueueAsync();
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}
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public AsyncReply<bool> SendAsync(byte[] message, int offset, int length)
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{
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ValidateRange(message, offset, length);
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if (length == 0)
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return new AsyncReply<bool>(true);
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var rt = new AsyncReply<bool>();
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bool startPump = false;
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Exception capacityError = null;
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lock (sendLock)
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{
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if (state != SocketState.Established)
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return new AsyncReply<bool>(false);
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try
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{
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EnsureSendCapacity_NoLock(length);
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var msg = new byte[length];
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Buffer.BlockCopy(message, offset, msg, 0, length);
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sendBufferQueue.Enqueue(new PendingSend { Reply = rt, Buffer = msg });
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Interlocked.Add(ref pendingSendBytes, length);
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startPump = TryStartSendPump_NoLock();
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}
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catch (Exception exception)
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{
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capacityError = exception;
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}
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}
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if (capacityError != null)
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rt.TriggerError(capacityError);
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else if (startPump)
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_ = ProcessSendQueueAsync();
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return rt;
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}
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private bool TryStartSendPump_NoLock()
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{
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if (asyncSending || held || state != SocketState.Established || sendBufferQueue.Count == 0)
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return false;
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asyncSending = true;
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return true;
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}
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private void EnsureSendCapacity_NoLock(int length)
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{
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var limit = Interlocked.Read(ref maximumPendingSendBytes);
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var pending = Interlocked.Read(ref pendingSendBytes);
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if (length > limit - pending)
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throw new InvalidOperationException($"The TLS send queue exceeded its {limit}-byte limit.");
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}
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private static void ValidateRange(byte[] message, int offset, int length)
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{
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if (message == null)
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throw new ArgumentNullException(nameof(message));
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if (offset < 0 || length < 0 || offset > message.Length - length)
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throw new ArgumentOutOfRangeException();
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}
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private static void TryCompleteSend(PendingSend pending, bool succeeded, Exception exception)
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{
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if (pending?.Reply == null)
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return;
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try
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{
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if (exception != null)
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pending.Reply.TriggerError(exception);
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else
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pending.Reply.Trigger(succeeded);
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}
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catch (Exception callbackException)
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{
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Global.Log(callbackException);
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}
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}
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public ISocket Accept()
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{
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try
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{
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return new SSLSocket(sock.Accept(), cert, true);
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}
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catch
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{
|
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state = SocketState.Closed;// .Terminated;
|
|
return null;
|
|
}
|
|
}
|
|
}
|
|
|