2
0
mirror of https://github.com/esiur/esiur-dotnet.git synced 2025-05-06 11:32:59 +00:00
esiur-dotnet/Esiur/Data/StringKeyList.cs
2017-09-15 23:40:03 +03:00

194 lines
4.7 KiB
C#

using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using System.Security.Cryptography;
using System.Text;
using System.Reflection;
namespace Esiur.Data
{
public class StringKeyList : IEnumerable<KeyValuePair<string, string>>
{
//private List<string> m_keys = new List<string>();
//private List<string> m_values = new List<string>();
private List<KeyValuePair<string, string>> m_Variables = new List<KeyValuePair<string, string>>();
private bool allowMultiple;
public delegate void Modified(string Key, string NewValue);
public event Modified OnModified;
public StringKeyList(bool AllowMultipleValues = false)
{
allowMultiple = AllowMultipleValues;
}
public void Add(string Key, string Value)
{
if (OnModified != null)
OnModified(Key, Value);
var key = Key.ToLower();
if (!allowMultiple)
{
foreach(var kv in m_Variables)
{
if (kv.Key.ToLower() == key)
{
m_Variables.Remove(kv);
break;
}
}
}
m_Variables.Add(new KeyValuePair<string, string>(Key, Value));
}
public string this[string Key]
{
get
{
var key = Key.ToLower();
foreach (var kv in m_Variables)
if (kv.Key.ToLower() == key)
return kv.Value;
return null;
}
set
{
var key = Key.ToLower();
if (OnModified != null)
OnModified(Key, value);
foreach (var kv in m_Variables)
if (kv.Key.ToLower() == key)
m_Variables.Remove(kv);
m_Variables.Add(new KeyValuePair<string, string>(Key, value));
}
}
IEnumerator<KeyValuePair<string, string>> IEnumerable<KeyValuePair<string, string>>.GetEnumerator()
{
//return m_keys.GetEnumerator();
return m_Variables.GetEnumerator();
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return m_Variables.GetEnumerator();
}
public void Clear()
{
if (OnModified != null)
OnModified(null, null);
m_Variables.Clear();
}
/*
public string[] Keys
{
get
{
return m_keys.ToArray();
}
}
//public Dictionary<string, string>.ValueCollection Values
public string[] Values
{
get
{
//return m_Variables.Values;
return m_values.ToArray();
}
}
*/
public List<string> GetValues(string Key)
{
var key = Key.ToLower();
List<string> values = new List<string>();
foreach (var kv in m_Variables)
if (kv.Key.ToLower() == key)
values.Add(kv.Value);
return values;
}
public void RemoveAll(string Key)
{
while (Remove(Key)){}
}
public bool Remove(string Key)
{
var key = Key.ToLower();
foreach(var kv in m_Variables)
{
if (kv.Key.ToLower() == key)
{
if (OnModified != null)
OnModified(Key, null);
m_Variables.Remove(kv);
return true;
}
}
return false;
}
public int Count
{
get { return m_Variables.Count; }
}
public bool ContainsKey(string Key)
{
var key = Key.ToLower();
foreach (var kv in m_Variables)
if (kv.Key.ToLower() == key)
return true;
return false;
}
/*
public bool ContainsKey(string Key)
{
//return m_Variables.ContainsKey(Key);
return m_keys.Contains(Key.ToLower());
}
*/
public bool ContainsValue(string Value)
{
var value = Value.ToLower();
foreach (var kv in m_Variables)
if (kv.Value.ToLower() == value)
return true;
return false;
}
//internal KeyList()
//{
// m_Session = Session;
// m_Server = Server;
//}
}
}