mirror of
https://github.com/esiur/esiur-dotnet.git
synced 2025-05-06 19:42:58 +00:00
512 lines
13 KiB
C#
512 lines
13 KiB
C#
/*
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Copyright (c) 2017 Ahmed Kh. Zamil
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Net.Sockets;
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using System.Net;
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using Esiur.Misc;
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using Esiur.Core;
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using System.Threading;
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using Esiur.Resource;
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using System.Threading.Tasks;
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using Esiur.Data;
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namespace Esiur.Net.Sockets;
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public class TCPSocket : ISocket
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{
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public INetworkReceiver<ISocket> Receiver { get; set; }
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Socket sock;
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byte[] receiveBuffer;
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bool held;
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//ArraySegment<byte> receiveBufferSegment;
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NetworkBuffer receiveNetworkBuffer = new NetworkBuffer();
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readonly object sendLock = new object();
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Queue<KeyValuePair<AsyncReply<bool>, byte[]>> sendBufferQueue = new Queue<KeyValuePair<AsyncReply<bool>, byte[]>>();// Queue<byte[]>();
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bool asyncSending;
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bool began = false;
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SocketState state = SocketState.Initial;
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//public event ISocketReceiveEvent OnReceive;
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//public event ISocketConnectEvent OnConnect;
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//public event ISocketCloseEvent OnClose;
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public event DestroyedEvent OnDestroy;
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//SocketAsyncEventArgs socketArgs = new SocketAsyncEventArgs();
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//private AsyncCallback receiveCallback;
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//private AsyncCallback sendCallback;
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public AsyncReply<bool> BeginAsync()
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{
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return new AsyncReply<bool>(Begin());
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}
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private AsyncReply<bool> currentReply = null;
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public bool Begin()
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{
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// Socket destroyed
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if (receiveBuffer == null)
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return false;
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if (began)
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return false;
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began = true;
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/*
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socketArgs.SetBuffer(receiveBuffer, 0, receiveBuffer.Length);
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socketArgs.Completed += SocketArgs_Completed;
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if (!sock.ReceiveAsync(socketArgs))
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SocketArgs_Completed(null, socketArgs);
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*/
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//receiveCallback = new AsyncCallback(ReceiveCallback);
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//sendCallback = new AsyncCallback(SendCallback);
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sock.BeginReceive(receiveBuffer, 0, receiveBuffer.Length, SocketFlags.None, ReceiveCallback, this);
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//sock.ReceiveAsync(receiveBufferSegment, SocketFlags.None).ContinueWith(DataReceived);
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return true;
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}
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private static void ReceiveCallback(IAsyncResult ar)
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{
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var socket = ar.AsyncState as TCPSocket;
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try
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{
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if (socket.state != SocketState.Established)
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return;
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var recCount = socket.sock.EndReceive(ar);
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if (recCount > 0)
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{
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socket.receiveNetworkBuffer.Write(socket.receiveBuffer, 0, (uint)recCount);
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socket.Receiver?.NetworkReceive(socket, socket.receiveNetworkBuffer);
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if (socket.state == SocketState.Established)
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socket.sock.BeginReceive(socket.receiveBuffer, 0, socket.receiveBuffer.Length, SocketFlags.None, ReceiveCallback, socket);
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}
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else
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{
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socket.Close();
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return;
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}
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}
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catch //(Exception ex)
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{
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if (socket.state != SocketState.Closed && !socket.sock.Connected)
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{
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//socket.state = SocketState.Terminated;
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socket.Close();
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}
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//Global.Log("TCPSocket", LogType.Error, ex.ToString());
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}
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}
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public AsyncReply<bool> Connect(string hostname, ushort port)
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{
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var rt = new AsyncReply<bool>();
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try
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{
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state = SocketState.Connecting;
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sock.ConnectAsync(hostname, port).ContinueWith((x) =>
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{
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if (x.IsFaulted)
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rt.TriggerError(x.Exception);
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else
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{
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state = SocketState.Established;
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//OnConnect?.Invoke();
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Receiver?.NetworkConnect(this);
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Begin();
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rt.Trigger(true);
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}
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});
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}
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catch (Exception ex)
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{
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rt.TriggerError(ex);
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}
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return rt;
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}
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public IPEndPoint LocalEndPoint
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{
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get { return (IPEndPoint)sock.LocalEndPoint; }
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}
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public TCPSocket()
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{
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sock = new Socket(AddressFamily.InterNetwork,
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SocketType.Stream,
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ProtocolType.Tcp);
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receiveBuffer = new byte[sock.ReceiveBufferSize];
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//receiveBufferSegment = new ArraySegment<byte>(receiveBuffer);
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}
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public TCPSocket(string hostname, ushort port)
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{
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// create the socket
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sock = new Socket(AddressFamily.InterNetwork,
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SocketType.Stream,
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ProtocolType.Tcp);
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receiveBuffer = new byte[sock.ReceiveBufferSize];
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//receiveBufferSegment = new ArraySegment<byte>(receiveBuffer);
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Connect(hostname, port);
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}
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public TCPSocket(IPEndPoint localEndPoint)
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{
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// create the socket
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sock = new Socket(AddressFamily.InterNetwork,
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SocketType.Stream,
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ProtocolType.Tcp);
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receiveBuffer = new byte[sock.ReceiveBufferSize];
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state = SocketState.Listening;
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// bind
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sock.Bind(localEndPoint);
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// start listening
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sock.Listen(UInt16.MaxValue);
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}
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public IPEndPoint RemoteEndPoint
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{
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get { return (IPEndPoint)sock.RemoteEndPoint; }
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}
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public SocketState State
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{
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get
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{
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return state;
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}
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}
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public TCPSocket(Socket socket)
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{
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sock = socket;
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receiveBuffer = new byte[sock.ReceiveBufferSize];
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// receiveBufferSegment = new ArraySegment<byte>(receiveBuffer);
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if (socket.Connected)
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state = SocketState.Established;
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}
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public void Close()
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{
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if (state == SocketState.Closed)
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return; // && state != SocketState.Terminated)
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state = SocketState.Closed;
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if (sock.Connected)
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{
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try
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{
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sock.Shutdown(SocketShutdown.Both);
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}
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catch
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{
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}
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}
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try
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{
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sendBufferQueue?.Clear();
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Receiver?.NetworkClose(this);
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}
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catch (Exception ex)
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{
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Global.Log(ex);
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}
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}
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public void Send(byte[] message)
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{
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Send(message, 0, message.Length);
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}
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public void Send(byte[] message, int offset, int size)
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{
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if (state == SocketState.Closed)// || state == SocketState.Terminated)
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return;
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var msg = message.Clip((uint)offset, (uint)size);
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lock (sendLock)
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{
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if (state == SocketState.Closed)// || state == SocketState.Terminated)
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return;
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if (!sock.Connected)
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return;
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if (asyncSending || held)
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{
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sendBufferQueue.Enqueue(new KeyValuePair<AsyncReply<bool>, byte[]>(null, msg));// message.Clip((uint)offset, (uint)size));
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}
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else
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{
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asyncSending = true;
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try
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{
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sock.BeginSend(msg, 0, msg.Length, SocketFlags.None, SendCallback, this);
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}
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catch
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{
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asyncSending = false;
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//state = SocketState.Closed;//.Terminated;
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Close();
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}
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//sock.SendAsync(new ArraySegment<byte>(msg), SocketFlags.None).ContinueWith(DataSent);
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}
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}
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}
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private static void Flush(TCPSocket socket)
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{
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lock (socket.sendLock)
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{
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socket.currentReply?.Trigger(true);
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socket.currentReply = null;
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if (socket.state == SocketState.Closed) //|| socket.state == SocketState.Terminated)
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return;
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if (socket.sendBufferQueue.Count > 0)
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{
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var kv = socket.sendBufferQueue.Dequeue();
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try
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{
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socket.currentReply = kv.Key;
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socket.sock.BeginSend(kv.Value, 0, kv.Value.Length, SocketFlags.None,
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SendCallback, socket);
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}
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catch (Exception ex)
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{
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socket.asyncSending = false;
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try
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{
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kv.Key?.Trigger(false);
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if (socket.state != SocketState.Closed && !socket.sock.Connected)
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{
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// socket.state = SocketState.Closed;// Terminated;
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socket.Close();
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}
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}
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catch //(Exception ex2)
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{
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socket.Close();
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//socket.state = SocketState.Closed;// .Terminated;
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}
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Global.Log("TCPSocket", LogType.Error, ex.ToString());
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}
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}
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else
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{
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socket.asyncSending = false;
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}
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}
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}
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private static void SendCallback(IAsyncResult ar)
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{
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try
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{
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var socket = (TCPSocket)ar.AsyncState;
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socket.sock?.EndSend(ar);
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Flush(socket);
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}
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catch (Exception ex)
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{
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Global.Log(ex);
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}
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}
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public bool Trigger(ResourceTrigger trigger)
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{
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return true;
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}
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public void Destroy()
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{
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Close();
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receiveNetworkBuffer = null;
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//receiveCallback = null;
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//sendCallback = null;
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sock = null;
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receiveBuffer = null;
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receiveNetworkBuffer = null;
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sendBufferQueue = null;
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//socketArgs.Completed -= SocketArgs_Completed;
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//socketArgs.Dispose();
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//socketArgs = null;
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OnDestroy?.Invoke(this);
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OnDestroy = null;
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}
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public ISocket Accept()
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{
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try
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{
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var s = sock.Accept();
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return new TCPSocket(s);
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}
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catch
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{
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state = SocketState.Closed;// Terminated;
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return null;
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}
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}
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public async AsyncReply<ISocket> AcceptAsync()
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{
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try
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{
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var s = await sock.AcceptAsync();
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return new TCPSocket(s);
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}
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catch
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{
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state = SocketState.Closed;// Terminated;
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return null;
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}
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}
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public void Hold()
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{
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held = true;
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}
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public void Unhold()
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{
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try
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{
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Flush(this);
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//SendCallback(null);
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}
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catch (Exception ex)
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{
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Global.Log(ex);
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}
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finally
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{
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held = false;
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}
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}
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public AsyncReply<bool> SendAsync(byte[] message, int offset, int length)
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{
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if (state == SocketState.Closed)
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return new AsyncReply<bool>(false);
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var msg = message.Clip((uint)offset, (uint)length);
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lock (sendLock)
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{
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if (state == SocketState.Closed)
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return new AsyncReply<bool>(false);
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if (!sock.Connected)
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return new AsyncReply<bool>(false);
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var rt = new AsyncReply<bool>();
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if (asyncSending || held)
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{
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sendBufferQueue.Enqueue(new KeyValuePair<AsyncReply<bool>, byte[]>(rt, msg));
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}
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else
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{
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asyncSending = true;
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try
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{
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currentReply = rt;
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sock.BeginSend(msg, 0, msg.Length, SocketFlags.None, SendCallback, this);
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}
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catch (Exception ex)
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{
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rt.TriggerError(ex);
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asyncSending = false;
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Close();
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}
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//sock.SendAsync(new ArraySegment<byte>(msg), SocketFlags.None).ContinueWith(DataSent);
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}
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return rt;
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}
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}
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}
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