Files
esiur-dotnet/Tests/Unit/PeerConnectionLimitTests.cs
T
2026-07-14 02:27:33 +03:00

95 lines
3.0 KiB
C#

using System.Net;
using Esiur.Core;
using Esiur.Data;
using Esiur.Net;
using Esiur.Net.Sockets;
using Esiur.Protocol;
using Esiur.Resource;
namespace Esiur.Tests.Unit;
public class PeerConnectionLimitTests
{
[Fact]
public void Server_RejectsConnectionsAbovePerIpLimit_AndReleasesClosedSlot()
{
var warehouse = new Warehouse();
warehouse.Configuration.Connections.MaximumConnectionsPerIpAddress = 1;
var server = new EpServer();
server.Instance = new Instance(warehouse, 1, "server", server, null);
server.Connections = new AutoList<EpConnection, NetworkServer<EpConnection>>(server);
var address = IPAddress.Parse("192.0.2.10");
var firstSocket = new TestSocket(address, 10001);
var first = new EpConnection();
first.Assign(firstSocket);
server.Add(first);
var rejectedSocket = new TestSocket(address, 10002);
var rejected = new EpConnection();
rejected.Assign(rejectedSocket);
server.Add(rejected);
Assert.Single(server.Connections);
Assert.Equal(SocketState.Closed, rejectedSocket.State);
Assert.Equal(1, server.GetConnectionCount(address));
firstSocket.Close();
Assert.Equal(0, server.GetConnectionCount(address));
var replacementSocket = new TestSocket(address, 10003);
var replacement = new EpConnection();
replacement.Assign(replacementSocket);
server.Add(replacement);
Assert.Equal(SocketState.Established, replacementSocket.State);
Assert.Equal(1, server.GetConnectionCount(address));
replacementSocket.Close();
}
sealed class TestSocket : ISocket
{
public event DestroyedEvent? OnDestroy;
public SocketState State { get; private set; } = SocketState.Established;
public INetworkReceiver<ISocket> Receiver { get; set; } = null!;
public IPEndPoint RemoteEndPoint { get; }
public IPEndPoint LocalEndPoint { get; } = new(IPAddress.Loopback, 10518);
public TestSocket(IPAddress address, int port)
=> RemoteEndPoint = new IPEndPoint(address, port);
public AsyncReply<bool> SendAsync(byte[] message, int offset, int length)
=> new(true);
public void Send(byte[] message) { }
public void Send(byte[] message, int offset, int length) { }
public void Close()
{
if (State == SocketState.Closed)
return;
State = SocketState.Closed;
Receiver?.NetworkClose(this);
}
public AsyncReply<bool> Connect(string hostname, ushort port) => new(true);
public bool Begin() => true;
public AsyncReply<bool> BeginAsync() => new(true);
public AsyncReply<ISocket> AcceptAsync() => new((ISocket)null!);
public ISocket Accept() => null!;
public void Hold() { }
public void Unhold() { }
public void Destroy()
{
Close();
OnDestroy?.Invoke(this);
OnDestroy = null;
}
}
}