/* Copyright (c) 2017 Ahmed Kh. Zamil Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Sockets; using System.Net; using Esiur.Misc; using Esiur.Core; using System.Threading; using Esiur.Resource; using System.Threading.Tasks; using Esiur.Data; namespace Esiur.Net.Sockets; public class TCPSocket : ISocket { public INetworkReceiver Receiver { get; set; } Socket sock; byte[] receiveBuffer; bool held; //ArraySegment receiveBufferSegment; NetworkBuffer receiveNetworkBuffer = new NetworkBuffer(); readonly object sendLock = new object(); Queue, byte[]>> sendBufferQueue = new Queue, byte[]>>();// Queue(); bool asyncSending; bool began = false; SocketState state = SocketState.Initial; //public event ISocketReceiveEvent OnReceive; //public event ISocketConnectEvent OnConnect; //public event ISocketCloseEvent OnClose; public event DestroyedEvent OnDestroy; //SocketAsyncEventArgs socketArgs = new SocketAsyncEventArgs(); private AsyncCallback receiveCallback; private AsyncCallback sendCallback; public AsyncReply BeginAsync() { return new AsyncReply(Begin()); } private AsyncReply currentReply = null; public bool Begin() { // Socket destroyed if (receiveBuffer == null) return false; if (began) return false; began = true; /* socketArgs.SetBuffer(receiveBuffer, 0, receiveBuffer.Length); socketArgs.Completed += SocketArgs_Completed; if (!sock.ReceiveAsync(socketArgs)) SocketArgs_Completed(null, socketArgs); */ receiveCallback = new AsyncCallback(ReceiveCallback); sendCallback = new AsyncCallback(SendCallback); sock.BeginReceive(receiveBuffer, 0, receiveBuffer.Length, SocketFlags.None, receiveCallback, this); //sock.ReceiveAsync(receiveBufferSegment, SocketFlags.None).ContinueWith(DataReceived); return true; } private static void ReceiveCallback(IAsyncResult ar) { var socket = ar.AsyncState as TCPSocket; try { if (socket.state != SocketState.Established) return; var recCount = socket.sock.EndReceive(ar); if (recCount > 0) { socket.receiveNetworkBuffer.Write(socket.receiveBuffer, 0, (uint)recCount); socket.Receiver?.NetworkReceive(socket, socket.receiveNetworkBuffer); if (socket.state == SocketState.Established) socket.sock.BeginReceive(socket.receiveBuffer, 0, socket.receiveBuffer.Length, SocketFlags.None, socket.receiveCallback, socket); } else { socket.Close(); return; } } catch //(Exception ex) { if (socket.state != SocketState.Closed && !socket.sock.Connected) { //socket.state = SocketState.Terminated; socket.Close(); } //Global.Log("TCPSocket", LogType.Error, ex.ToString()); } } public AsyncReply Connect(string hostname, ushort port) { var rt = new AsyncReply(); try { state = SocketState.Connecting; sock.ConnectAsync(hostname, port).ContinueWith((x) => { if (x.IsFaulted) rt.TriggerError(x.Exception); else { state = SocketState.Established; //OnConnect?.Invoke(); Receiver?.NetworkConnect(this); Begin(); rt.Trigger(true); } }); } catch (Exception ex) { rt.TriggerError(ex); } return rt; } //private void DataReceived(Task task) //{ // try // { // // SocketError err; // if (state == SocketState.Closed || state == SocketState.Terminated) // return; // if (task.Result <= 0) // { // Close(); // return; // } // receiveNetworkBuffer.Write(receiveBuffer, 0, (uint)task.Result); // //OnReceive?.Invoke(receiveNetworkBuffer); // Receiver?.NetworkReceive(this, receiveNetworkBuffer); // if (state == SocketState.Established) // sock.ReceiveAsync(receiveBufferSegment, SocketFlags.None).ContinueWith(DataReceived); // } // catch (Exception ex) // { // if (state != SocketState.Closed && !sock.Connected) // { // state = SocketState.Terminated; // Close(); // } // Global.Log("TCPSocket", LogType.Error, ex.ToString()); // } //} //private void SocketArgs_Completed(object sender, SocketAsyncEventArgs e) //{ // try // { // if (state != SocketState.Established) // return; // if (e.BytesTransferred <= 0) // { // Close(); // return; // } // else if (e.SocketError != SocketError.Success) // { // Close(); // return; // } // var recCount = e.BytesTransferred > e.Count ? e.Count : e.BytesTransferred; // receiveNetworkBuffer.Write(receiveBuffer, 0, (uint)recCount); // //OnReceive?.Invoke(receiveNetworkBuffer); // Receiver?.NetworkReceive(this, receiveNetworkBuffer); // if (state == SocketState.Established) // while (!sock.ReceiveAsync(e)) // { // if (e.SocketError != SocketError.Success) // { // Close(); // return; // } // if (State != SocketState.Established) // return; // //if (e.BytesTransferred < 0) // // Console.WriteLine("BytesTransferred is less than zero"); // if (e.BytesTransferred <= 0) // { // Close(); // return; // } // else if (e.SocketError != SocketError.Success) // { // Close(); // return; // } // //if (e.BytesTransferred > 100000) // // Console.WriteLine("BytesTransferred is large " + e.BytesTransferred); // recCount = e.BytesTransferred > e.Count ? e.Count : e.BytesTransferred; // receiveNetworkBuffer.Write(receiveBuffer, 0, (uint)recCount); // //OnReceive?.Invoke(receiveNetworkBuffer); // Receiver?.NetworkReceive(this, receiveNetworkBuffer); // } // } // catch (Exception ex) // { // if (state != SocketState.Closed && !sock.Connected) // { // state = SocketState.Terminated; // Close(); // } // Global.Log("TCPSocket", LogType.Error, ex.ToString()); // } //} public IPEndPoint LocalEndPoint { get { return (IPEndPoint)sock.LocalEndPoint; } } public TCPSocket() { sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); receiveBuffer = new byte[sock.ReceiveBufferSize]; //receiveBufferSegment = new ArraySegment(receiveBuffer); } public TCPSocket(string hostname, ushort port) { // create the socket sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); receiveBuffer = new byte[sock.ReceiveBufferSize]; //receiveBufferSegment = new ArraySegment(receiveBuffer); Connect(hostname, port); } //private void DataSent(Task task) //{ // try // { // lock (sendLock) // { // if (sendBufferQueue.Count > 0) // { // byte[] data = sendBufferQueue.Dequeue(); // //Console.WriteLine(Encoding.UTF8.GetString(data)); // sock.SendAsync(new ArraySegment(data), SocketFlags.None).ContinueWith(DataSent); // } // else // { // asyncSending = false; // } // } // } // catch (Exception ex) // { // if (state != SocketState.Closed && !sock.Connected) // { // state = SocketState.Terminated; // Close(); // } // asyncSending = false; // Global.Log("TCPSocket", LogType.Error, ex.ToString()); // } //} public TCPSocket(IPEndPoint localEndPoint) { // create the socket sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); receiveBuffer = new byte[sock.ReceiveBufferSize]; state = SocketState.Listening; // bind sock.Bind(localEndPoint); // start listening sock.Listen(UInt16.MaxValue); } public IPEndPoint RemoteEndPoint { get { return (IPEndPoint)sock.RemoteEndPoint; } } public SocketState State { get { return state; } } public TCPSocket(Socket socket) { sock = socket; receiveBuffer = new byte[sock.ReceiveBufferSize]; // receiveBufferSegment = new ArraySegment(receiveBuffer); if (socket.Connected) state = SocketState.Established; } public void Close() { if (state != SocketState.Closed)// && state != SocketState.Terminated) { state = SocketState.Closed; if (sock.Connected) { try { sock.Shutdown(SocketShutdown.Both); } catch { } } try { sendBufferQueue?.Clear(); Receiver?.NetworkClose(this); } catch (Exception ex) { Global.Log(ex); } } } public void Send(byte[] message) { Send(message, 0, message.Length); } public void Send(byte[] message, int offset, int size) { if (state == SocketState.Closed)// || state == SocketState.Terminated) return; var msg = message.Clip((uint)offset, (uint)size); lock (sendLock) { if (state == SocketState.Closed)// || state == SocketState.Terminated) return; if (!sock.Connected) return; if (asyncSending || held) { sendBufferQueue.Enqueue(new KeyValuePair, byte[]>(null, msg));// message.Clip((uint)offset, (uint)size)); } else { asyncSending = true; try { sock.BeginSend(msg, 0, msg.Length, SocketFlags.None, sendCallback, this); } catch { asyncSending = false; //state = SocketState.Closed;//.Terminated; Close(); } //sock.SendAsync(new ArraySegment(msg), SocketFlags.None).ContinueWith(DataSent); } } } private static void Flush(TCPSocket socket) { lock (socket.sendLock) { socket.currentReply?.Trigger(true); socket.currentReply = null; if (socket.state == SocketState.Closed) //|| socket.state == SocketState.Terminated) return; if (socket.sendBufferQueue.Count > 0) { var kv = socket.sendBufferQueue.Dequeue(); try { socket.currentReply = kv.Key; socket.sock.BeginSend(kv.Value, 0, kv.Value.Length, SocketFlags.None, socket.sendCallback, socket); } catch (Exception ex) { socket.asyncSending = false; try { kv.Key?.Trigger(false); if (socket.state != SocketState.Closed && !socket.sock.Connected) { // socket.state = SocketState.Closed;// Terminated; socket.Close(); } } catch //(Exception ex2) { socket.Close(); //socket.state = SocketState.Closed;// .Terminated; } Global.Log("TCPSocket", LogType.Error, ex.ToString()); } } else { socket.asyncSending = false; } } } private static void SendCallback(IAsyncResult ar) { try { var socket = (TCPSocket)ar.AsyncState; socket.sock?.EndSend(ar); Flush(socket); } catch (Exception ex) { Global.Log(ex); } } public bool Trigger(ResourceTrigger trigger) { return true; } public void Destroy() { Close(); receiveNetworkBuffer = null; receiveCallback = null; sendCallback = null; sock = null; receiveBuffer = null; receiveNetworkBuffer = null; sendBufferQueue = null; //socketArgs.Completed -= SocketArgs_Completed; //socketArgs.Dispose(); //socketArgs = null; OnDestroy?.Invoke(this); OnDestroy = null; } public ISocket Accept() { try { var s = sock.Accept(); return new TCPSocket(s); } catch { state = SocketState.Closed;// Terminated; return null; } } public async AsyncReply AcceptAsync() { try { var s = await sock.AcceptAsync(); return new TCPSocket(s); } catch { state = SocketState.Closed;// Terminated; return null; } } public void Hold() { held = true; } public void Unhold() { try { Flush(this); //SendCallback(null); } catch (Exception ex) { Console.WriteLine(ex); } finally { held = false; } } public AsyncReply SendAsync(byte[] message, int offset, int length) { if (state == SocketState.Closed)// || state == SocketState.Terminated) return new AsyncReply(false); var msg = message.Clip((uint)offset, (uint)length); lock (sendLock) { if (state == SocketState.Closed)// || state == SocketState.Terminated) return new AsyncReply(false); if (!sock.Connected) return new AsyncReply(false); var rt = new AsyncReply(); if (asyncSending || held) { sendBufferQueue.Enqueue(new KeyValuePair, byte[]>(rt, msg)); } else { asyncSending = true; try { currentReply = rt; sock.BeginSend(msg, 0, msg.Length, SocketFlags.None, sendCallback, this);// null); } catch (Exception ex) { rt.TriggerError(ex); asyncSending = false; //state = SocketState.Terminated; Close(); } //sock.SendAsync(new ArraySegment(msg), SocketFlags.None).ContinueWith(DataSent); } return rt; } } }