using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Esiur.Tests.Gvwie;
public static class IntArrayGenerator
{
private static readonly Random rng = new Random(24241564);
///
/// Generate an array composed of ascending runs (consecutive integers).
/// Example output: [1,2,3,4,5, 5001,5002,5003, 10000001,10000002,...]
/// Parameters:
/// - length: total array length
/// - minRunSize / maxRunSize: inclusive bounds for run lengths
/// - minValue / maxValue: allowed value range for run starts
/// - allowNegative: if false, generated values will be non-negative
/// - minGap / maxGap: approximate gap between runs (large gaps produce the jump examples)
///
public static long[] GenerateRuns(int length,
int minRunSize = 3,
int maxRunSize = 8,
long minValue = -10_000_000L,
long maxValue = 10_000_000L,
bool allowNegative = true,
long minGap = 1_000L,
long maxGap = 10_000_000L)
{
if (length <= 0)
return Array.Empty();
if (minRunSize < 1) minRunSize = 1;
if (maxRunSize < minRunSize) maxRunSize = minRunSize;
// If negative runs not allowed, clamp minValue to 0
if (!allowNegative && minValue < 0) minValue = 0;
var data = new long[length];
int idx = 0;
long prevEnd = long.MinValue;
while (idx < length)
{
// choose run size
int runSize = rng.Next(minRunSize, maxRunSize + 1);
if (idx + runSize > length)
runSize = length - idx;
// pick a start. Aim for gaps between runs by either taking a random value
// or basing on previous end + gap. Try a few times to avoid accidental small gaps.
long start = 0;
long attemptUpper = maxValue - runSize; // inclusive exclusive handled by NextInt64
if (attemptUpper < minValue) attemptUpper = minValue;
bool picked = false;
for (int attempt = 0; attempt < 10 && !picked; attempt++)
{
// decide whether to use a jump based on minGap/maxGap or pick random
if (prevEnd != long.MinValue && rng.NextDouble() < 0.7)
{
// generate a gap and place start after prevEnd + gap
long gap = rng.NextInt64(minGap, Math.Max(minGap + 1, maxGap));
long candidate = prevEnd + gap;
// if candidate within allowed bounds adjust to fit
if (candidate >= minValue && candidate <= attemptUpper)
{
start = candidate;
picked = true;
break;
}
}
// fallback: pick random start in allowed bounds
start = rng.NextInt64(minValue, attemptUpper + 1);
// avoid being too close to previous run end if present
if (prevEnd == long.MinValue || Math.Abs(start - prevEnd) >= minGap)
{
picked = true;
break;
}
}
if (!picked)
{
// final fallback: clamp to bounds
start = Math.Max(minValue, Math.Min(attemptUpper, prevEnd + minGap));
}
// fill the run with consecutive values, careful with overflow
for (int j = 0; j < runSize; j++)
{
long val;
try
{
checked
{
val = start + j;
}
}
catch (OverflowException)
{
// clamp if overflow occurs
val = (start >= 0) ? long.MaxValue - (runSize - j - 1) : long.MinValue + (runSize - j - 1);
}
data[idx++] = val;
}
prevEnd = data[idx - 1];
}
return data;
}
// Generate random int array of given length and distribution
public static int[] GenerateInt32(int length, GeneratorPattern pattern = GeneratorPattern.Uniform)
{
var data = new int[length];
switch (pattern)
{
case GeneratorPattern.Uniform:
// Random values in [-range, range]
for (int i = 0; i < length; i++)
data[i] = rng.Next(int.MinValue, int.MaxValue);
break;
case GeneratorPattern.Positive:
for (int i = 0; i < length; i++)
data[i] = rng.Next(0, int.MaxValue);
break;
case GeneratorPattern.Negative:
for (int i = 0; i < length; i++)
data[i] = -rng.Next(int.MinValue, 0);
break;
case GeneratorPattern.Alternating:
for (int i = 0; i < length; i++)
{
int val = rng.Next(0, int.MaxValue);
data[i] = (i % 2 == 0) ? val : -val;
}
break;
case GeneratorPattern.Small:
// Focused on small magnitudes to test ZigZag fast path
for (int i = 0; i < length; i++)
data[i] = rng.Next(-64, 65);
break;
case GeneratorPattern.Ascending:
{
int start = rng.Next(int.MinValue, int.MaxValue);
for (int i = 0; i < length; i++)
data[i] = start + i;
}
break;
case GeneratorPattern.Clustering:
{
// Build ascending runs and cast to int, clamping to int bounds
var runs = GenerateRuns(length, 3, 50, ((long)int.MinValue), (long)int.MaxValue, true);
for (int i = 0; i < length; i++)
{
long v = runs[i];
if (v > int.MaxValue) data[i] = int.MaxValue;
else if (v < int.MinValue) data[i] = int.MinValue;
else data[i] = (int)v;
}
}
break;
default:
throw new ArgumentException($"Unknown pattern: {pattern}");
}
return data;
}
// Generate random int array of given length and distribution
public static uint[] GenerateUInt32(int length, GeneratorPattern pattern = GeneratorPattern.Uniform,
uint range = uint.MaxValue)
{
var data = new uint[length];
switch (pattern)
{
case GeneratorPattern.Uniform:
// Random values in [-range, range]
for (int i = 0; i < length; i++)
data[i] = (uint)rng.NextInt64(0, (long)range);
break;
case GeneratorPattern.Small:
// Focused on small magnitudes to test ZigZag fast path
for (int i = 0; i < length; i++)
data[i] = (uint)rng.Next(0, 127);
break;
case GeneratorPattern.Clustering:
{
// Generate runs in a non-negative range and cast to uint
var runs = GenerateRuns(length, 3, 50, 0, (long)range, false);
for (int i = 0; i < length; i++)
{
long v = runs[i];
if (v < 0) data[i] = 0u;
else if ((ulong)v > uint.MaxValue) data[i] = uint.MaxValue;
else data[i] = (uint)v;
}
}
break;
case GeneratorPattern.Ascending:
uint start = (uint)rng.NextInt64(0, (long)range);
for (uint i = 0; i < length; i++)
data[i] = start + i;
break;
default:
throw new ArgumentException($"Unknown pattern: {pattern}");
}
return data;
}
// Generate random int array of given length and distribution
public static ulong[] GenerateUInt64(int length, GeneratorPattern pattern = GeneratorPattern.Uniform)
{
var data = new ulong[length];
switch (pattern)
{
case GeneratorPattern.Uniform:
// Random values in [-range, range]
for (int i = 0; i < length; i++)
data[i] = (ulong)rng.NextInt64();
break;
case GeneratorPattern.Small:
// Focused on small magnitudes to test ZigZag fast path
for (int i = 0; i < length; i++)
data[i] = (uint)rng.Next(0, 127);
break;
case GeneratorPattern.Ascending:
uint start = (uint)rng.NextInt64();
for (uint i = 0; i < length; i++)
data[i] = start + i;
break;
case GeneratorPattern.Clustering:
{
var runs = GenerateRuns(length, 3, 50, 0, long.MaxValue, false);
for (int i = 0; i < length; i++)
{
long v = runs[i];
if (v < 0) data[i] = 0UL;
else data[i] = (ulong)v;
}
}
break;
default:
throw new ArgumentException($"Unknown pattern: {pattern}");
}
return data;
}
public static uint[] GenerateUInt16(int length, GeneratorPattern pattern = GeneratorPattern.Uniform)
{
var data = new uint[length];
switch (pattern)
{
case GeneratorPattern.Uniform:
// Random values in [-range, range]
for (int i = 0; i < length; i++)
data[i] = (ushort)rng.Next(0, ushort.MaxValue);
break;
case GeneratorPattern.Small:
// Focused on small magnitudes to test ZigZag fast path
for (int i = 0; i < length; i++)
data[i] = (uint)rng.Next(0, 127);
break;
case GeneratorPattern.Ascending:
var start = (ushort)rng.Next(0, ushort.MaxValue);
for (uint i = 0; i < length; i++)
data[i] = start + i;
break;
case GeneratorPattern.Clustering:
{
var runs = GenerateRuns(length, 3, 50, 0, ushort.MaxValue, false);
for (int i = 0; i < length; i++)
{
long v = runs[i];
if (v < 0) data[i] = 0u;
else if (v > ushort.MaxValue) data[i] = ushort.MaxValue;
else data[i] = (uint)v;
}
}
break;
default:
throw new ArgumentException($"Unknown pattern: {pattern}");
}
return data;
}
// Generate random int array of given length and distribution
public static long[] GenerateInt64(int length, GeneratorPattern pattern = GeneratorPattern.Uniform,
long range = long.MaxValue)
{
var data = new long[length];
switch (pattern)
{
case GeneratorPattern.Uniform:
// Random values in [-range, range]
for (int i = 0; i < length; i++)
data[i] = rng.NextInt64(-range, range);
break;
case GeneratorPattern.Positive:
for (int i = 0; i < length; i++)
data[i] = rng.NextInt64(0, range);
break;
case GeneratorPattern.Negative:
for (int i = 0; i < length; i++)
data[i] = -rng.NextInt64(0, range);
break;
case GeneratorPattern.Alternating:
for (int i = 0; i < length; i++)
{
var val = rng.NextInt64(0, range);
data[i] = (i % 2 == 0) ? val : -val;
}
break;
case GeneratorPattern.Small:
// Focused on small magnitudes to test ZigZag fast path
for (int i = 0; i < length; i++)
data[i] = rng.NextInt64(-64, 65);
break;
case GeneratorPattern.Ascending:
{
var start = rng.NextInt64(-range, range);
for (int i = 0; i < length; i++)
data[i] = start + i;
}
break;
case GeneratorPattern.Clustering:
{
var runs = GenerateRuns(length, 3, 50, -range, range, true);
for (int i = 0; i < length; i++)
data[i] = runs[i];
}
break;
default:
throw new ArgumentException($"Unknown pattern: {pattern}");
}
return data;
}
public static short[] GenerateInt16(int length, GeneratorPattern pattern = GeneratorPattern.Uniform,
short range = short.MaxValue)
{
var data = new short[length];
switch (pattern)
{
case GeneratorPattern.Uniform:
for (int i = 0; i < length; i++)
data[i] = (short)rng.Next(-range, range + 1);
break;
case GeneratorPattern.Positive:
for (int i = 0; i < length; i++)
data[i] = (short)rng.Next(0, range + 1);
break;
case GeneratorPattern.Negative:
for (int i = 0; i < length; i++)
data[i] = (short)(-rng.Next(0, range + 1));
break;
case GeneratorPattern.Alternating:
for (int i = 0; i < length; i++)
{
short val = (short)rng.Next(0, range + 1);
data[i] = (i % 2 == 0) ? val : (short)-val;
}
break;
case GeneratorPattern.Small:
for (int i = 0; i < length; i++)
data[i] = (short)rng.Next(-64, 65);
break;
case GeneratorPattern.Ascending:
{
short start = (short)rng.Next(-range, range);
for (int i = 0; i < length; i++)
data[i] = (short)(start + i);
}
break;
case GeneratorPattern.Clustering:
{
var runs = GenerateRuns(length, 3, 50, -range, range, true);
for (int i = 0; i < length; i++)
{
long v = runs[i];
if (v > short.MaxValue) data[i] = short.MaxValue;
else if (v < short.MinValue) data[i] = short.MinValue;
else data[i] = (short)v;
}
}
break;
default:
throw new ArgumentException($"Unknown pattern: {pattern}");
}
return data;
}
}