// ============================================================ // Distributed deadlock test — SERVER NODE // Hosts a configurable graph of Node resources (sys/n0 .. sys/n{N-1}) whose references can form // cycles. A client on another node fetches the graph and measures whether the recursive-attachment // resolver completes or deadlocks. The server prints the cycle census of the deployed graph so the // experiment can state, for the record, that circular dependencies were actually generated. // // Usage: // dotnet run -- --port 10950 --topology ring --nodes 8 // dotnet run -- --port 10950 --topology random --nodes 12 --seed 20260603 --edge-prob 0.22 // dotnet run -- --port 10950 --topology staggered // Topologies: ring | cycle | chain | diamond | complete | staggered | random // ============================================================ using Esiur.Protocol; using Esiur.Resource; using Esiur.Stores; using Esiur.Tests.Deadlock.Server; var port = int.Parse(GetArg(args, "--port", "10950")); var topology = GetArg(args, "--topology", "ring").ToLowerInvariant(); var nodeCount = int.Parse(GetArg(args, "--nodes", "100")); var res1Count = int.Parse(GetArg(args, "--res1", "100")); var res2Count = int.Parse(GetArg(args, "--res2", "100")); var seed = int.Parse(GetArg(args, "--seed", "20260603")); var edgeProb = double.Parse(GetArg(args, "--edge-prob", "0.22")); var edges = BuildTopology(topology, ref nodeCount, seed, edgeProb); var (hasCycle, backEdges) = CycleCensus(nodeCount, edges); Console.WriteLine($"[Server] topology={topology} nodes={nodeCount} edges={edges.Count} " + $"cyclic={hasCycle} backEdges={backEdges} port={port}"); var wh = new Warehouse(); await wh.Put("sys", new MemoryStore()); // AllowUnauthorizedAccess enables anonymous (None-mode) connections so the test needs no // credentials — the deadlock behaviour under study is independent of authentication. var server = await wh.Put("sys/server", new EpServer { Port = (ushort)port, AllowUnauthorizedAccess = true }); var nodes = new Node[nodeCount]; var resources1 = new Resource1[res1Count]; var resources2 = new Resource2[res2Count]; for (var i = 0; i < nodeCount; i++) { nodes[i] = new Node { Id = i }; await wh.Put($"sys/n{i}", nodes[i]); } for (var i = 0; i < res1Count; i++) { resources1[i] = new Resource1(); await wh.Put($"sys/r1_{i}", resources1[i]); } for (var i = 0; i < res2Count; i++) { resources2[i] = new Resource2(); await wh.Put($"sys/r2_{i}", resources2[i]); } // randomly assign some resources to each node so the fetches do some work beyond just traversing the links; this also for(var i = 0; i < nodeCount; i++) { var rng = new Random(seed); nodes[i].Resources1 = rng.GetItems(resources1, res1Count / 2); nodes[i].Resources2 = rng.GetItems(resources2, res2Count / 2); } for(var i =0; i < res1Count; i++) { var rng = new Random(seed); var res1Index = rng.Next(res1Count); var res2Index = rng.Next(res2Count); resources1[i].res1 = resources1[res1Index]; resources1[i].res2 = resources2[res2Index]; } for (var i = 0; i < res2Count; i++) { var rng = new Random(seed); var res1Index = rng.Next(res1Count); var res2Index = rng.Next(res2Count); resources2[i].res1 = resources1[res1Index]; resources2[i].res2 = resources2[res2Index]; } foreach (var grp in edges.GroupBy(e => e.from)) nodes[grp.Key].Links = grp.Select(e => nodes[e.to]).ToArray(); await wh.Open(); Console.WriteLine($"[Server] Listening on port {port}. Hosting {nodeCount} nodes: sys/n0 .. sys/n{nodeCount - 1}."); Console.WriteLine($"[Server] The deployed request graph {(hasCycle ? "CONTAINS circular dependencies" : "is acyclic")} " + $"({backEdges} cycle-closing edge(s))."); Console.WriteLine($"[Server] Point the client at this host:port with --nodes {nodeCount}. Press Ctrl+C to stop."); // Stay up until Ctrl+C (works whether or not stdin is interactive / redirected). var stop = new TaskCompletionSource(); Console.CancelKeyPress += (_, e) => { e.Cancel = true; stop.TrySetResult(); }; await stop.Task; await wh.Close(); // ---- topology + cycle census ------------------------------------------------------------- static List<(int from, int to)> BuildTopology(string topo, ref int n, int seed, double edgeProb) { var edges = new List<(int, int)>(); switch (topo) { case "ring": // i -> (i+1) mod n; every node a root for (var i = 0; i < n; i++) edges.Add((i, (i + 1) % n)); break; case "cycle": // single-root cycle 0->1->..->n-1->0 for (var i = 0; i < n - 1; i++) edges.Add((i, i + 1)); edges.Add((n - 1, 0)); break; case "chain": // acyclic control for (var i = 0; i < n - 1; i++) edges.Add((i, i + 1)); break; case "diamond": // acyclic control: 0->1,0->2,1->3,2->3 n = Math.Max(n, 4); edges.AddRange(new[] { (0, 1), (0, 2), (1, 3), (2, 3) }); break; case "complete": // every ordered pair for (var i = 0; i < n; i++) for (var j = 0; j < n; j++) if (i != j) edges.Add((i, j)); break; case "staggered": // X (0) and Y (1) share S; Y reaches S late; no cycle { var e = new List<(int, int)>(); var next = 2; int Chain(int from, int depth) { for (var d = 0; d < depth; d++) { e.Add((from, next)); from = next; next++; } return from; } var xTail = Chain(0, 0); // X reaches S immediately var yTail = Chain(1, 3); // Y reaches S through a 3-hop chain var shared = next++; e.Add((xTail, shared)); e.Add((yTail, shared)); Chain(shared, 3); // S has its own deep chain n = next; return e; } case "random": // Erdos-Renyi directed graph, fixed seed { var rng = new Random(seed); for (var i = 0; i < n; i++) for (var j = 0; j < n; j++) if (i != j && rng.NextDouble() < edgeProb) edges.Add((i, j)); break; } default: throw new ArgumentException($"Unknown topology '{topo}'. Use ring|cycle|chain|diamond|complete|staggered|random."); } return edges; } // DFS three-colouring; counts back edges (cycle-closing edges, including self loops). static (bool hasCycle, int backEdges) CycleCensus(int n, IReadOnlyList<(int from, int to)> edges) { var adj = new List[n]; for (var i = 0; i < n; i++) adj[i] = new List(); var back = 0; foreach (var (a, b) in edges) { if (a == b) back++; else adj[a].Add(b); } var color = new byte[n]; // 0 unvisited, 1 on-stack, 2 done for (var s = 0; s < n; s++) { if (color[s] != 0) continue; var stack = new Stack<(int node, int idx)>(); stack.Push((s, 0)); color[s] = 1; while (stack.Count > 0) { var (u, idx) = stack.Pop(); if (idx < adj[u].Count) { stack.Push((u, idx + 1)); var v = adj[u][idx]; if (color[v] == 1) back++; else if (color[v] == 0) { color[v] = 1; stack.Push((v, 0)); } } else color[u] = 2; } } return (back > 0, back); } static string GetArg(string[] args, string key, string def) { var i = Array.IndexOf(args, key); return (i >= 0 && i + 1 < args.Length) ? args[i + 1] : def; }