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								Esiur/Net/UDP/UDPServer.cs
									
									
									
									
									
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							| @@ -0,0 +1,204 @@ | ||||
| /* | ||||
|   | ||||
| Copyright (c) 2017 Ahmed Kh. Zamil | ||||
|  | ||||
| Permission is hereby granted, free of charge, to any person obtaining a copy | ||||
| of this software and associated documentation files (the "Software"), to deal | ||||
| in the Software without restriction, including without limitation the rights | ||||
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||||
| copies of the Software, and to permit persons to whom the Software is | ||||
| furnished to do so, subject to the following conditions: | ||||
|  | ||||
| The above copyright notice and this permission notice shall be included in all | ||||
| copies or substantial portions of the Software. | ||||
|  | ||||
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||||
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||||
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||||
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||||
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||||
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||||
| SOFTWARE. | ||||
|  | ||||
| */ | ||||
|  | ||||
| using System; | ||||
| using System.Net; | ||||
| using System.Net.Sockets; | ||||
| using System.Threading; | ||||
| using System.Text; | ||||
| using System.Collections; | ||||
| using Esiur.Data; | ||||
| using Esiur.Misc; | ||||
| using Esiur.Resource; | ||||
| using Esiur.Core; | ||||
|  | ||||
| namespace Esiur.Net.UDP | ||||
| { | ||||
|  | ||||
|     /* public class IIPConnection | ||||
|     { | ||||
|         public EndPoint SenderPoint; | ||||
|         public  | ||||
|     }*/ | ||||
|     public class UDPServer : IResource | ||||
|     { | ||||
|         Thread receiver; | ||||
|         UdpClient udp; | ||||
|         UDPFilter[] filters = new UDPFilter[0]; | ||||
|  | ||||
|         public event DestroyedEvent OnDestroy; | ||||
|  | ||||
|         public Instance Instance | ||||
|         { | ||||
|             get; | ||||
|             set; | ||||
|         } | ||||
|  | ||||
|         [Attribute] | ||||
|         string IP | ||||
|         { | ||||
|             get; | ||||
|             set; | ||||
|         } | ||||
|  | ||||
|         [Attribute] | ||||
|         ushort Port | ||||
|         { | ||||
|             get; | ||||
|             set; | ||||
|         } | ||||
|  | ||||
|          private void Receiving() | ||||
|         { | ||||
|             IPEndPoint ep = new IPEndPoint(IPAddress.Any, 0); | ||||
|  | ||||
|  | ||||
|             while (true) | ||||
|             { | ||||
|                 byte[] b = udp.Receive(ref ep); | ||||
|  | ||||
|                 foreach (var child in filters) | ||||
|                 { | ||||
|                     var f = child as UDPFilter; | ||||
|  | ||||
|                     try | ||||
|                     { | ||||
|                         if (f.Execute(b, ep)) | ||||
|                         { | ||||
|                             break; | ||||
|                         } | ||||
|                     } | ||||
|                     catch (Exception ex) | ||||
|                     { | ||||
|                         Global.Log("UDPServer", LogType.Error, ex.ToString()); | ||||
|                         //Console.WriteLine(ex.ToString()); | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         public bool Send(byte[] Data, int Count, IPEndPoint EP) | ||||
|         { | ||||
|             try | ||||
|             { | ||||
|                 udp.Send(Data, Count, EP); | ||||
|                 return true; | ||||
|             } | ||||
|             catch | ||||
|             { | ||||
|                 return false; | ||||
|             } | ||||
|         } | ||||
|         public bool Send(byte[] Data, IPEndPoint EP) | ||||
|         { | ||||
|             try | ||||
|             { | ||||
|                 udp.Send(Data, Data.Length, EP); | ||||
|                 return true; | ||||
|             } | ||||
|             catch | ||||
|             { | ||||
|                 return false; | ||||
|             } | ||||
|         } | ||||
|         public bool Send(byte[] Data, int Count, string Host, int Port) | ||||
|         { | ||||
|             try | ||||
|             { | ||||
|                 udp.Send(Data, Count, Host, Port); | ||||
|                 return true; | ||||
|             } | ||||
|             catch | ||||
|             { | ||||
|                 return false; | ||||
|             } | ||||
|         } | ||||
|         public bool Send(byte[] Data, string Host, int Port) | ||||
|         { | ||||
|             try | ||||
|             { | ||||
|                 udp.Send(Data, Data.Length, Host, Port); | ||||
|                 return true; | ||||
|             } | ||||
|             catch | ||||
|             { | ||||
|                 return false; | ||||
|             } | ||||
|         } | ||||
|         public bool Send(string Data, IPEndPoint EP) | ||||
|         { | ||||
|             try | ||||
|             { | ||||
|                 udp.Send(Encoding.Default.GetBytes(Data), Data.Length, EP); | ||||
|                 return true; | ||||
|             } | ||||
|             catch | ||||
|             { | ||||
|                 return false; | ||||
|             } | ||||
|         } | ||||
|         public bool Send(string Data, string Host, int Port) | ||||
|         { | ||||
|             try | ||||
|             { | ||||
|                 udp.Send(Encoding.Default.GetBytes(Data), Data.Length, Host, Port); | ||||
|                 return true; | ||||
|             } | ||||
|             catch | ||||
|             { | ||||
|                 return false; | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         public void Destroy() | ||||
|         { | ||||
|             udp.Close(); | ||||
|             OnDestroy?.Invoke(this); | ||||
|         } | ||||
|  | ||||
|         async AsyncReply<bool> IResource.Trigger(ResourceTrigger trigger) | ||||
|         { | ||||
|             if (trigger == ResourceTrigger.Initialize) | ||||
|             { | ||||
|                 var address = IP == null ? IPAddress.Any : IPAddress.Parse(IP); | ||||
|  | ||||
|                 udp = new UdpClient(new IPEndPoint(address, Port)); | ||||
|  | ||||
|                 receiver = new Thread(Receiving); | ||||
|                 receiver.Start(); | ||||
|             } | ||||
|             else if (trigger == ResourceTrigger.Terminate) | ||||
|             { | ||||
|                 if (receiver != null) | ||||
|                     receiver.Abort(); | ||||
|             } | ||||
|             else if (trigger == ResourceTrigger.SystemInitialized) | ||||
|             { | ||||
|                 filters = await Instance.Children<UDPFilter>(); | ||||
|             } | ||||
|  | ||||
|             return true; | ||||
|         } | ||||
|     } | ||||
| } | ||||
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