mirror of
				https://github.com/esiur/esiur-dotnet.git
				synced 2025-10-30 23:51:34 +00:00 
			
		
		
		
	Add project files.
This commit is contained in:
		
							
								
								
									
										310
									
								
								Esiur/Net/Sockets/SSLSocket.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										310
									
								
								Esiur/Net/Sockets/SSLSocket.cs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,310 @@ | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Net.Sockets; | ||||
| using System.Net; | ||||
| using Esiur.Misc; | ||||
| using Esiur.Engine; | ||||
| using System.Threading; | ||||
| using System.Net.Security; | ||||
| using System.Security.Cryptography.X509Certificates; | ||||
| using Esiur.Resource; | ||||
| using System.Threading.Tasks; | ||||
| using Esiur.Data; | ||||
|  | ||||
| namespace Esiur.Net.Sockets | ||||
| { | ||||
|     public class SSLSocket : ISocket | ||||
|     { | ||||
|         Socket sock; | ||||
|         byte[] receiveBuffer; | ||||
|   | ||||
|         NetworkBuffer receiveNetworkBuffer = new NetworkBuffer(); | ||||
|  | ||||
|         object sendLock = new object(); | ||||
|  | ||||
|         Queue<byte[]> sendBufferQueue = new Queue<byte[]>(); | ||||
|  | ||||
|         bool asyncSending; | ||||
|  | ||||
|  | ||||
|         SocketState state = SocketState.Initial; | ||||
|  | ||||
|         public event ISocketReceiveEvent OnReceive; | ||||
|         public event ISocketConnectEvent OnConnect; | ||||
|         public event ISocketCloseEvent OnClose; | ||||
|         public event DestroyedEvent OnDestroy; | ||||
|  | ||||
|         SslStream ssl; | ||||
|         X509Certificate2 cert; | ||||
|         bool server; | ||||
|         string hostname; | ||||
|  | ||||
|         private void Connected(Task t) | ||||
|         { | ||||
|             if (server) | ||||
|             { | ||||
|                 ssl.AuthenticateAsServerAsync(cert).ContinueWith(Authenticated); | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 ssl.AuthenticateAsClientAsync(hostname).ContinueWith(Authenticated); | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         public bool Connect(string hostname, ushort port) | ||||
|         { | ||||
|             try | ||||
|             { | ||||
|                 this.hostname = hostname; | ||||
|                 server = false; | ||||
|                 state = SocketState.Connecting; | ||||
|                 sock.ConnectAsync(hostname, port).ContinueWith(Connected); | ||||
|                 return true; | ||||
|             } | ||||
|             catch | ||||
|             { | ||||
|                 return false; | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         private void DataSent(Task task) | ||||
|         { | ||||
|             try | ||||
|             { | ||||
|  | ||||
|                 if (sendBufferQueue.Count > 0) | ||||
|                 { | ||||
|                     byte[] data = sendBufferQueue.Dequeue(); | ||||
|                     lock (sendLock) | ||||
|                         ssl.WriteAsync(data, 0, data.Length).ContinueWith(DataSent); | ||||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|                     asyncSending = false; | ||||
|                 } | ||||
|             } | ||||
|             catch (Exception ex) | ||||
|             { | ||||
|                 if (state != SocketState.Closed && !sock.Connected) | ||||
|                 { | ||||
|                     state = SocketState.Terminated; | ||||
|                     Close(); | ||||
|                 } | ||||
|  | ||||
|                 asyncSending = false; | ||||
|              | ||||
|                 Global.Log("SSLSocket", LogType.Error, ex.ToString()); | ||||
|             } | ||||
|         } | ||||
|  | ||||
|  | ||||
|   | ||||
|         public IPEndPoint LocalEndPoint | ||||
|         { | ||||
|             get { return (IPEndPoint)sock.LocalEndPoint; } | ||||
|         } | ||||
|  | ||||
|         public SSLSocket() | ||||
|         { | ||||
|             sock = new Socket(AddressFamily.InterNetwork, | ||||
|                                  SocketType.Stream, | ||||
|                                  ProtocolType.Tcp); | ||||
|             receiveBuffer = new byte[sock.ReceiveBufferSize]; | ||||
|         } | ||||
|  | ||||
|         public SSLSocket(IPEndPoint localEndPoint, X509Certificate2 certificate) | ||||
|         { | ||||
|             // create the socket | ||||
|             sock = new Socket(AddressFamily.InterNetwork, | ||||
|                                              SocketType.Stream, | ||||
|                                              ProtocolType.Tcp); | ||||
|  | ||||
|             state = SocketState.Listening; | ||||
|  | ||||
|             // bind | ||||
|             sock.Bind(localEndPoint); | ||||
|  | ||||
|             // start listening | ||||
|             sock.Listen(UInt16.MaxValue); | ||||
|  | ||||
|             cert = certificate; | ||||
|         } | ||||
|  | ||||
|         public IPEndPoint RemoteEndPoint | ||||
|         { | ||||
|             get { return (IPEndPoint)sock.RemoteEndPoint; } | ||||
|         } | ||||
|  | ||||
|         public SocketState State | ||||
|         { | ||||
|             get | ||||
|             { | ||||
|                 return state; | ||||
|             } | ||||
|         } | ||||
|  | ||||
|  | ||||
|  | ||||
|         public SSLSocket(Socket Socket, X509Certificate2 certificate, bool authenticateAsServer) | ||||
|         { | ||||
|             cert = certificate; | ||||
|             sock = Socket; | ||||
|             receiveBuffer = new byte[sock.ReceiveBufferSize]; | ||||
|   | ||||
|             ssl = new SslStream(new NetworkStream(sock)); | ||||
|  | ||||
|             server = authenticateAsServer; | ||||
|  | ||||
|         } | ||||
|  | ||||
|   | ||||
|         public void Close() | ||||
|         { | ||||
|             if (state != SocketState.Closed && state != SocketState.Terminated) | ||||
|                 state = SocketState.Closed; | ||||
|  | ||||
|             if (sock.Connected) | ||||
|             { | ||||
|                 try | ||||
|                 { | ||||
|                     sock.Shutdown(SocketShutdown.Both); | ||||
|                 } | ||||
|                 catch | ||||
|                 { | ||||
|                     state = SocketState.Terminated; | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             sock.Shutdown(SocketShutdown.Both); | ||||
|  | ||||
|             OnClose?.Invoke(); | ||||
|         } | ||||
|  | ||||
|         public void Send(byte[] message) | ||||
|         { | ||||
|             Send(message, 0, message.Length); | ||||
|         } | ||||
|  | ||||
|         public void Send(byte[] message, int offset, int size) | ||||
|         { | ||||
|             lock (sendLock) | ||||
|             { | ||||
|                 if (asyncSending) | ||||
|                 { | ||||
|                     sendBufferQueue.Enqueue(message.Clip((uint)offset, (uint)size)); | ||||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|                     asyncSending = true; | ||||
|                     ssl.WriteAsync(message, offset, size).ContinueWith(DataSent); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         void Authenticated(Task task) | ||||
|         { | ||||
|             try | ||||
|             { | ||||
|                 state = SocketState.Established; | ||||
|                 OnConnect?.Invoke(); | ||||
|  | ||||
|                 if (!server) | ||||
|                     Begin(); | ||||
|             } | ||||
|             catch (Exception ex) | ||||
|             { | ||||
|                 state = SocketState.Terminated; | ||||
|                 Close(); | ||||
|                 Global.Log(ex); | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         private void DataReceived(Task<int> task) | ||||
|         { | ||||
|             try | ||||
|             { | ||||
|                 // SocketError err; | ||||
|  | ||||
|                 if (state == SocketState.Closed || state == SocketState.Terminated) | ||||
|                     return; | ||||
|  | ||||
|                 if (task.Result <= 0) | ||||
|                 { | ||||
|                     Close(); | ||||
|                     return; | ||||
|                 } | ||||
|  | ||||
|  | ||||
|                 receiveNetworkBuffer.Write(receiveBuffer, 0, (uint)task.Result); | ||||
|                 OnReceive?.Invoke(receiveNetworkBuffer); | ||||
|                 if (state == SocketState.Established) | ||||
|                     ssl.ReadAsync(receiveBuffer, 0, receiveBuffer.Length).ContinueWith(DataReceived); | ||||
|             } | ||||
|             catch (Exception ex) | ||||
|             { | ||||
|                 if (state != SocketState.Closed && !sock.Connected) | ||||
|                 { | ||||
|                     state = SocketState.Terminated; | ||||
|                     Close(); | ||||
|                 } | ||||
|  | ||||
|                 Global.Log("SSLSocket", LogType.Error, ex.ToString()); | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         public bool Begin() | ||||
|         { | ||||
|             if (state == SocketState.Established) | ||||
|             { | ||||
|                 ssl.ReadAsync(receiveBuffer, 0, receiveBuffer.Length).ContinueWith(DataReceived); | ||||
|                 return true; | ||||
|             } | ||||
|             else | ||||
|                 return false; | ||||
|         } | ||||
|  | ||||
|  | ||||
|  | ||||
|         public bool Trigger(ResourceTrigger trigger) | ||||
|         { | ||||
|             return true; | ||||
|         } | ||||
|  | ||||
|         public void Destroy() | ||||
|         { | ||||
|             Close(); | ||||
|             OnDestroy?.Invoke(this); | ||||
|         } | ||||
|  | ||||
|         public AsyncReply<ISocket> Accept() | ||||
|         { | ||||
|             var reply = new AsyncReply<ISocket>(); | ||||
|  | ||||
|             try | ||||
|             { | ||||
|                 sock.AcceptAsync().ContinueWith((x) => | ||||
|                 { | ||||
|                     try | ||||
|                     { | ||||
|                         reply.Trigger(new SSLSocket(x.Result, cert, true)); | ||||
|                     } | ||||
|                     catch | ||||
|                     { | ||||
|                         reply.Trigger(null); | ||||
|                     } | ||||
|  | ||||
|                 }, null); | ||||
|  | ||||
|             } | ||||
|             catch | ||||
|             { | ||||
|                 state = SocketState.Terminated; | ||||
|                 return null; | ||||
|             } | ||||
|  | ||||
|             return reply; | ||||
|         } | ||||
|     } | ||||
| } | ||||
		Reference in New Issue
	
	Block a user