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67
Esyur/Net/Sockets/ISocket.cs
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Esyur/Net/Sockets/ISocket.cs
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/*
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Copyright (c) 2017 Ahmed Kh. Zamil
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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using System;
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using System.IO;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading;
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using System.Net;
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using System.Collections;
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using System.Collections.Generic;
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using Esyur.Data;
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using Esyur.Misc;
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using System.Collections.Concurrent;
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using Esyur.Resource;
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using Esyur.Core;
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namespace Esyur.Net.Sockets
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{
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public delegate void ISocketReceiveEvent(NetworkBuffer buffer);
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public delegate void ISocketConnectEvent();
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public delegate void ISocketCloseEvent();
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public interface ISocket: IDestructible
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{
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SocketState State { get; }
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event ISocketReceiveEvent OnReceive;
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event ISocketConnectEvent OnConnect;
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event ISocketCloseEvent OnClose;
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void Send(byte[] message);
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void Send(byte[] message, int offset, int size);
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void Close();
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AsyncReply<bool> Connect(string hostname, ushort port);
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bool Begin();
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//ISocket Accept();
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AsyncReply<ISocket> Accept();
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IPEndPoint RemoteEndPoint { get; }
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IPEndPoint LocalEndPoint { get; }
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void Hold();
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void Unhold();
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}
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}
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