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Rename
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@ -1,297 +0,0 @@
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/*
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Copyright (c) 2017 Ahmed Kh. Zamil
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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using System;
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using System.IO;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading;
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using System.Net;
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using System.Collections;
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using System.Collections.Generic;
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using Esiur.Misc;
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using Esiur.Core;
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using Esiur.Data;
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using Esiur.Net.Sockets;
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using Esiur.Resource;
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namespace Esiur.Net
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{
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public class NetworkConnection: IDestructible// <TS>: IResource where TS : NetworkSession
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{
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private ISocket sock;
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// private bool connected;
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private DateTime lastAction;
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public delegate void DataReceivedEvent(NetworkConnection sender, NetworkBuffer data);
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public delegate void ConnectionClosedEvent(NetworkConnection sender);
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public delegate void ConnectionEstablishedEvent(NetworkConnection sender);
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public event ConnectionEstablishedEvent OnConnect;
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public event DataReceivedEvent OnDataReceived;
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public event ConnectionClosedEvent OnClose;
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public event DestroyedEvent OnDestroy;
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object receivingLock = new object();
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bool processing = false;
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public void Destroy()
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{
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// if (connected)
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Close();
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OnDestroy?.Invoke(this);
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}
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public NetworkConnection()
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{
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}
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public ISocket Socket
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{
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get
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{
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return sock;
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}
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}
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public virtual void Assign(ISocket socket)
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{
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lastAction = DateTime.Now;
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sock = socket;
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//connected = true;
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socket.OnReceive += Socket_OnReceive;
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socket.OnClose += Socket_OnClose;
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socket.OnConnect += Socket_OnConnect;
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//if (socket.State == SocketState.Established)
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// socket.Begin();
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}
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private void Socket_OnConnect()
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{
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OnConnect?.Invoke(this);
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}
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private void Socket_OnClose()
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{
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OnClose?.Invoke(this);
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}
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private void Socket_OnReceive(NetworkBuffer buffer)
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{
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try
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{
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// Unassigned ?
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if (sock == null)
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return;
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// Closed ?
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if (sock.State == SocketState.Closed || sock.State == SocketState.Terminated) // || !connected)
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return;
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lastAction = DateTime.Now;
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if (!processing)
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{
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processing = true;
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try
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{
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//lock(buffer.SyncLock)
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while (buffer.Available > 0 && !buffer.Protected)
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DataReceived(buffer);
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}
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catch
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{
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}
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processing = false;
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}
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}
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catch (Exception ex)
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{
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Global.Log("NetworkConnection", LogType.Warning, ex.ToString());
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}
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}
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public ISocket Unassign()
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{
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if (sock != null)
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{
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// connected = false;
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sock.OnClose -= Socket_OnClose;
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sock.OnConnect -= Socket_OnConnect;
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sock.OnReceive -= Socket_OnReceive;
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var rt = sock;
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sock = null;
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return rt;
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}
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else
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return null;
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}
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protected virtual void DataReceived(NetworkBuffer data)
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{
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if (OnDataReceived != null)
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{
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try
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{
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OnDataReceived?.Invoke(this, data);
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}
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catch (Exception ex)
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{
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Global.Log("NetworkConenction:DataReceived", LogType.Error, ex.ToString());
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}
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}
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}
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public void Close()
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{
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//if (!connected)
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// return;
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try
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{
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if (sock != null)
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sock.Close();
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}
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catch(Exception ex)
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{
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Global.Log("NetworkConenction:Close", LogType.Error, ex.ToString());
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}
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//finally
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//{
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//connected = false;
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//}
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}
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public DateTime LastAction
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{
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get { return lastAction; }
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}
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public IPEndPoint RemoteEndPoint
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{
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get
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{
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if (sock != null)
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return (IPEndPoint)sock.RemoteEndPoint;
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else
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return null;
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}
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}
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public IPEndPoint LocalEndPoint
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{
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get
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{
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if (sock != null)
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return (IPEndPoint)sock.LocalEndPoint;
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else
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return null;
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}
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}
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public bool Connected
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{
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get
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{
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return sock.State == SocketState.Established;// connected;
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}
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}
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/*
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public void CloseAndWait()
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{
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try
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{
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if (!connected)
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return;
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if (sock != null)
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sock.Close();
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while (connected)
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{
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Thread.Sleep(100);
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}
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}
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finally
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{
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}
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}
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*/
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public virtual void Send(byte[] msg)
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{
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try
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{
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if (sock != null)
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{
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lastAction = DateTime.Now;
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sock.Send(msg);
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}
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}
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catch
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{
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}
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}
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public virtual void Send(byte[] msg, int offset, int length)
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{
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try
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{
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if (sock != null)
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{
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lastAction = DateTime.Now;
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sock.Send(msg, offset, length);
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}
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}
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catch
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{
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}
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}
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public virtual void Send(string data)
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{
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Send(Encoding.UTF8.GetBytes(data));
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}
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}
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}
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