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	Send Lock
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		| @@ -55,7 +55,7 @@ namespace Esiur.Net.Sockets | ||||
|         bool asyncSending; | ||||
|         bool began = false; | ||||
|  | ||||
|          | ||||
|  | ||||
|         SocketState state = SocketState.Initial; | ||||
|  | ||||
|         public event ISocketReceiveEvent OnReceive; | ||||
| @@ -240,19 +240,20 @@ namespace Esiur.Net.Sockets | ||||
|         { | ||||
|             try | ||||
|             { | ||||
|  | ||||
|                 if (sendBufferQueue.Count > 0) | ||||
|                 lock (sendLock) | ||||
|                 { | ||||
|                     lock (sendLock) | ||||
|  | ||||
|                     if (sendBufferQueue.Count > 0) | ||||
|                     { | ||||
|                         byte[] data = sendBufferQueue.Dequeue(); | ||||
|                         //Console.WriteLine(Encoding.UTF8.GetString(data)); | ||||
|                         sock.SendAsync(new ArraySegment<byte>(data), SocketFlags.None).ContinueWith(DataSent); | ||||
|                     } | ||||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|                     asyncSending = false; | ||||
|  | ||||
|                     else | ||||
|                     { | ||||
|                         asyncSending = false; | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|             catch (Exception ex) | ||||
|   | ||||
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