2
0
mirror of https://github.com/esiur/esiur-dotnet.git synced 2025-06-27 13:33:13 +00:00

.Net 6 Upgrade

This commit is contained in:
2021-12-01 12:17:45 +03:00
parent 1166e93ba9
commit 530df018ec
164 changed files with 21247 additions and 21425 deletions

View File

@ -30,285 +30,284 @@ using System.Collections;
using Esiur.Core;
using System.Reflection;
namespace Esiur.Data
namespace Esiur.Data;
public class AutoList<T, ST> : IEnumerable<T>, ICollection, ICollection<T>
{
public class AutoList<T, ST> : IEnumerable<T>, ICollection, ICollection<T>
private readonly object syncRoot = new object();
private List<T> list = new List<T>();
public delegate void Modified(ST sender, int index, T oldValue, T newValue);
public delegate void Added(ST sender, T value);
public delegate void Removed(ST sender, T value);
public delegate void Cleared(ST sender);
public event Modified OnModified;
public event Removed OnRemoved;
public event Cleared OnCleared;
public event Added OnAdd;
bool removableList;
public ST State { get; set; }
/*
IOrderedEnumerable<T> OrderBy<T, TK>(Func<T, TK> keySelector)
{
return list.OrderBy<T,TK>(keySelector);
}
*/
private readonly object syncRoot = new object();
private List<T> list = new List<T>();
public delegate void Modified(ST sender, int index, T oldValue, T newValue);
public delegate void Added(ST sender, T value);
public delegate void Removed(ST sender, T value);
public delegate void Cleared(ST sender);
public event Modified OnModified;
public event Removed OnRemoved;
public event Cleared OnCleared;
public event Added OnAdd;
bool removableList;
public ST State { get; set; }
/*
IOrderedEnumerable<T> OrderBy<T, TK>(Func<T, TK> keySelector)
{
return list.OrderBy<T,TK>(keySelector);
}
*/
public void Sort()
{
lock(syncRoot)
public void Sort()
{
lock (syncRoot)
list.Sort();
}
}
public void Sort(IComparer<T> comparer)
{
lock (syncRoot)
list.Sort(comparer);
}
public void Sort(IComparer<T> comparer)
{
lock (syncRoot)
list.Sort(comparer);
}
public void Sort(Comparison<T> comparison)
{
lock (syncRoot)
list.Sort(comparison);
}
public void Sort(Comparison<T> comparison)
{
lock (syncRoot)
list.Sort(comparison);
}
public IEnumerable<T> Where(Func<T, bool> predicate)
{
return list.Where(predicate);
}
public IEnumerable<T> Where(Func<T, bool> predicate)
{
return list.Where(predicate);
}
/// <summary>
/// Convert AutoList to array
/// </summary>
/// <returns>Array</returns>
public T[] ToArray()
{
// list.OrderBy()
return list.ToArray();
}
/// <summary>
/// Convert AutoList to array
/// </summary>
/// <returns>Array</returns>
public T[] ToArray()
{
// list.OrderBy()
return list.ToArray();
}
/// <summary>
/// Create a new instance of AutoList
/// </summary>
/// <param name="state">State object to be included when an event is raised.</param>
public AutoList(ST state)
{
State = state;
/// <summary>
/// Create a new instance of AutoList
/// </summary>
/// <param name="state">State object to be included when an event is raised.</param>
public AutoList(ST state)
{
State = state;
#if NETSTANDARD
removableList = (typeof(IDestructible).GetTypeInfo().IsAssignableFrom(typeof(T).GetTypeInfo()));
removableList = (typeof(IDestructible).GetTypeInfo().IsAssignableFrom(typeof(T).GetTypeInfo()));
#else
removableList = (typeof(IDestructible).IsAssignableFrom(typeof(T)));
#endif
}
}
/// <summary>
/// Create a new instance of AutoList
/// </summary>
/// <param name="values">Populate the list with items</param>
/// <returns></returns>
public AutoList(ST state, T[] values)
{
State = state;
/// <summary>
/// Create a new instance of AutoList
/// </summary>
/// <param name="values">Populate the list with items</param>
/// <returns></returns>
public AutoList(ST state, T[] values)
{
State = state;
#if NETSTANDARD
removableList = (typeof(IDestructible).GetTypeInfo().IsAssignableFrom(typeof(T).GetTypeInfo()));
removableList = (typeof(IDestructible).GetTypeInfo().IsAssignableFrom(typeof(T).GetTypeInfo()));
#else
removableList = (typeof(IDestructible).IsAssignableFrom(typeof(T)));
#endif
AddRange(values);
}
AddRange(values);
}
/// <summary>
/// Synchronization lock of the list
/// </summary>
public object SyncRoot
/// <summary>
/// Synchronization lock of the list
/// </summary>
public object SyncRoot
{
get
{
get
{
return syncRoot;
}
return syncRoot;
}
}
/// <summary>
/// First item in the list
/// </summary>
public T First()
/// <summary>
/// First item in the list
/// </summary>
public T First()
{
return list.First();
}
/// <summary>
/// Get an item at a specified index
/// </summary>
public T this[int index]
{
get
{
return list.First();
return list[index];
}
/// <summary>
/// Get an item at a specified index
/// </summary>
public T this[int index]
set
{
get
{
return list[index];
}
set
{
var oldValue = list[index];
var oldValue = list[index];
if (removableList)
{
if (oldValue != null)
((IDestructible)oldValue).OnDestroy -= ItemDestroyed;
if (value != null)
((IDestructible)value).OnDestroy += ItemDestroyed;
}
lock (syncRoot)
list[index] = value;
OnModified?.Invoke(State, index, oldValue, value);
}
}
/// <summary>
/// Add item to the list
/// </summary>
public void Add(T value)
{
if (removableList)
{
if (oldValue != null)
((IDestructible)oldValue).OnDestroy -= ItemDestroyed;
if (value != null)
((IDestructible)value).OnDestroy += ItemDestroyed;
}
lock (syncRoot)
list.Add(value);
list[index] = value;
OnAdd?.Invoke(State, value);
OnModified?.Invoke(State, index, oldValue, value);
}
/// <summary>
/// Add an array of items to the list
/// </summary>
public void AddRange(T[] values)
{
foreach (var v in values)
Add(v);
}
private void ItemDestroyed(object sender)
{
Remove((T)sender);
}
/// <summary>
/// Clear the list
/// </summary>
public void Clear()
{
if (removableList)
foreach (IDestructible v in list)
if (v != null)
v.OnDestroy -= ItemDestroyed;
lock (syncRoot)
list.Clear();
OnCleared?.Invoke(State);
}
/// <summary>
/// Remove an item from the list
/// <param name="value">Item to remove</param>
/// </summary>
public bool Remove(T value)
{
if (!list.Contains(value))
return false;
if (removableList)
if (value != null)
((IDestructible)value).OnDestroy -= ItemDestroyed;
lock (syncRoot)
list.Remove(value);
OnRemoved?.Invoke(State, value);
return true;
}
/// <summary>
/// Number of items in the list
/// </summary>
public int Count
{
get { return list.Count; }
}
public bool IsSynchronized => (list as ICollection).IsSynchronized;
public bool IsReadOnly => false;
/// <summary>
/// Check if an item exists in the list
/// </summary>
/// <param name="value">Item to check if exists</param>
public bool Contains(T value)
{
return list.Contains(value);
}
/// <summary>
/// Check if any item of the given array is in the list
/// </summary>
/// <param name="values">Array of items</param>
public bool ContainsAny(T[] values)
{
foreach (var v in values)
if (list.Contains(v))
return true;
return false;
}
/// <summary>
/// Check if any item of the given list is in the list
/// </summary>
/// <param name="values">List of items</param>
public bool ContainsAny(AutoList<T, ST> values)
{
foreach (var v in values)
if (list.Contains((T)v))
return true;
return false;
}
public IEnumerator<T> GetEnumerator()
{
return ((IEnumerable<T>)list).GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable<T>)list).GetEnumerator();
}
public void CopyTo(Array array, int index)
{
lock (syncRoot)
(list as ICollection).CopyTo(array, index);
}
public void CopyTo(T[] array, int arrayIndex)
{
lock (syncRoot)
list.CopyTo(array, arrayIndex);
}
//bool ICollection<T>.Remove(T item)
//{
// lock(syncRoot)
// return Remove(item);
//}
}
/// <summary>
/// Add item to the list
/// </summary>
public void Add(T value)
{
if (removableList)
if (value != null)
((IDestructible)value).OnDestroy += ItemDestroyed;
lock (syncRoot)
list.Add(value);
OnAdd?.Invoke(State, value);
}
/// <summary>
/// Add an array of items to the list
/// </summary>
public void AddRange(T[] values)
{
foreach (var v in values)
Add(v);
}
private void ItemDestroyed(object sender)
{
Remove((T)sender);
}
/// <summary>
/// Clear the list
/// </summary>
public void Clear()
{
if (removableList)
foreach (IDestructible v in list)
if (v != null)
v.OnDestroy -= ItemDestroyed;
lock (syncRoot)
list.Clear();
OnCleared?.Invoke(State);
}
/// <summary>
/// Remove an item from the list
/// <param name="value">Item to remove</param>
/// </summary>
public bool Remove(T value)
{
if (!list.Contains(value))
return false;
if (removableList)
if (value != null)
((IDestructible)value).OnDestroy -= ItemDestroyed;
lock (syncRoot)
list.Remove(value);
OnRemoved?.Invoke(State, value);
return true;
}
/// <summary>
/// Number of items in the list
/// </summary>
public int Count
{
get { return list.Count; }
}
public bool IsSynchronized => (list as ICollection).IsSynchronized;
public bool IsReadOnly => false;
/// <summary>
/// Check if an item exists in the list
/// </summary>
/// <param name="value">Item to check if exists</param>
public bool Contains(T value)
{
return list.Contains(value);
}
/// <summary>
/// Check if any item of the given array is in the list
/// </summary>
/// <param name="values">Array of items</param>
public bool ContainsAny(T[] values)
{
foreach (var v in values)
if (list.Contains(v))
return true;
return false;
}
/// <summary>
/// Check if any item of the given list is in the list
/// </summary>
/// <param name="values">List of items</param>
public bool ContainsAny(AutoList<T, ST> values)
{
foreach (var v in values)
if (list.Contains((T)v))
return true;
return false;
}
public IEnumerator<T> GetEnumerator()
{
return ((IEnumerable<T>)list).GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable<T>)list).GetEnumerator();
}
public void CopyTo(Array array, int index)
{
lock (syncRoot)
(list as ICollection).CopyTo(array, index);
}
public void CopyTo(T[] array, int arrayIndex)
{
lock (syncRoot)
list.CopyTo(array, arrayIndex);
}
//bool ICollection<T>.Remove(T item)
//{
// lock(syncRoot)
// return Remove(item);
//}
}