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mirror of https://github.com/esiur/esiur-dotnet.git synced 2026-04-29 06:48:41 +00:00
This commit is contained in:
2026-04-09 00:59:48 +03:00
parent da2b2cd53f
commit 4524745d36
7 changed files with 2045 additions and 74 deletions
+108 -36
View File
@@ -120,8 +120,7 @@ public static class IntArrayGenerator
// Generate random int array of given length and distribution
public static int[] GenerateInt32(int length, GeneratorPattern pattern = GeneratorPattern.Uniform,
int range = int.MaxValue)
public static int[] GenerateInt32(int length, GeneratorPattern pattern = GeneratorPattern.Uniform)
{
var data = new int[length];
@@ -130,23 +129,23 @@ public static class IntArrayGenerator
case GeneratorPattern.Uniform:
// Random values in [-range, range]
for (int i = 0; i < length; i++)
data[i] = rng.Next(-range, range);
data[i] = rng.Next(int.MinValue, int.MaxValue);
break;
case GeneratorPattern.Positive:
for (int i = 0; i < length; i++)
data[i] = rng.Next(0, range);
data[i] = rng.Next(0, int.MaxValue);
break;
case GeneratorPattern.Negative:
for (int i = 0; i < length; i++)
data[i] = -rng.Next(0, range);
data[i] = -rng.Next(int.MinValue, 0);
break;
case GeneratorPattern.Alternating:
for (int i = 0; i < length; i++)
{
int val = rng.Next(0, range);
int val = rng.Next(0, int.MaxValue);
data[i] = (i % 2 == 0) ? val : -val;
}
break;
@@ -160,12 +159,27 @@ public static class IntArrayGenerator
case GeneratorPattern.Ascending:
{
int start = rng.Next(-range, range);
int start = rng.Next(int.MinValue, int.MaxValue);
for (int i = 0; i < length; i++)
data[i] = start + i;
}
break;
case GeneratorPattern.Clustering:
{
// Build ascending runs and cast to int, clamping to int bounds
var runs = GenerateRuns(length, 3, 50, ((long)int.MinValue), (long)int.MaxValue, true);
for (int i = 0; i < length; i++)
{
long v = runs[i];
if (v > int.MaxValue) data[i] = int.MaxValue;
else if (v < int.MinValue) data[i] = int.MinValue;
else data[i] = (int)v;
}
}
break;
default:
throw new ArgumentException($"Unknown pattern: {pattern}");
}
@@ -175,35 +189,48 @@ public static class IntArrayGenerator
// Generate random int array of given length and distribution
public static uint[] GenerateUInt32(int length, string pattern = "uniform",
public static uint[] GenerateUInt32(int length, GeneratorPattern pattern = GeneratorPattern.Uniform,
uint range = uint.MaxValue)
{
var data = new uint[length];
switch (pattern.ToLower())
switch (pattern)
{
case "uniform":
case GeneratorPattern.Uniform:
// Random values in [-range, range]
for (int i = 0; i < length; i++)
data[i] = (uint)rng.NextInt64(0, (long)range);
break;
case "small":
case GeneratorPattern.Small:
// Focused on small magnitudes to test ZigZag fast path
for (int i = 0; i < length; i++)
data[i] = (uint)rng.Next(0, 127);
break;
case "ascending":
case GeneratorPattern.Clustering:
{
uint start = (uint)rng.NextInt64(0, (long)range);
for (uint i = 0; i < length; i++)
data[i] = start + i;
// Generate runs in a non-negative range and cast to uint
var runs = GenerateRuns(length, 3, 50, 0, (long)range, false);
for (int i = 0; i < length; i++)
{
long v = runs[i];
if (v < 0) data[i] = 0u;
else if ((ulong)v > uint.MaxValue) data[i] = uint.MaxValue;
else data[i] = (uint)v;
}
}
break;
case GeneratorPattern.Ascending:
uint start = (uint)rng.NextInt64(0, (long)range);
for (uint i = 0; i < length; i++)
data[i] = start + i;
break;
default:
throw new ArgumentException($"Unknown pattern: {pattern}");
}
@@ -212,30 +239,42 @@ public static class IntArrayGenerator
}
// Generate random int array of given length and distribution
public static ulong[] GenerateUInt64(int length, string pattern = "uniform")
public static ulong[] GenerateUInt64(int length, GeneratorPattern pattern = GeneratorPattern.Uniform)
{
var data = new ulong[length];
switch (pattern.ToLower())
switch (pattern)
{
case "uniform":
case GeneratorPattern.Uniform:
// Random values in [-range, range]
for (int i = 0; i < length; i++)
data[i] = (ulong)rng.NextInt64();
break;
case "small":
case GeneratorPattern.Small:
// Focused on small magnitudes to test ZigZag fast path
for (int i = 0; i < length; i++)
data[i] = (uint)rng.Next(0, 127);
break;
case "ascending":
case GeneratorPattern.Ascending:
uint start = (uint)rng.NextInt64();
for (uint i = 0; i < length; i++)
data[i] = start + i;
break;
case GeneratorPattern.Clustering:
{
uint start = (uint)rng.NextInt64();
for (uint i = 0; i < length; i++)
data[i] = start + i;
var runs = GenerateRuns(length, 3, 50, 0, long.MaxValue, false);
for (int i = 0; i < length; i++)
{
long v = runs[i];
if (v < 0) data[i] = 0UL;
else data[i] = (ulong)v;
}
}
break;
@@ -246,31 +285,43 @@ public static class IntArrayGenerator
return data;
}
public static uint[] GenerateUInt16(int length, string pattern = "uniform",
ushort range = ushort.MaxValue)
public static uint[] GenerateUInt16(int length, GeneratorPattern pattern = GeneratorPattern.Uniform)
{
var data = new uint[length];
switch (pattern.ToLower())
switch (pattern)
{
case "uniform":
case GeneratorPattern.Uniform:
// Random values in [-range, range]
for (int i = 0; i < length; i++)
data[i] = (ushort)rng.Next(0, range);
data[i] = (ushort)rng.Next(0, ushort.MaxValue);
break;
case "small":
case GeneratorPattern.Small:
// Focused on small magnitudes to test ZigZag fast path
for (int i = 0; i < length; i++)
data[i] = (uint)rng.Next(0, 127);
break;
case "ascending":
case GeneratorPattern.Ascending:
var start = (ushort)rng.Next(0, ushort.MaxValue);
for (uint i = 0; i < length; i++)
data[i] = start + i;
break;
case GeneratorPattern.Clustering:
{
var start = (ushort)rng.Next(0, range);
for (uint i = 0; i < length; i++)
data[i] = start + i;
var runs = GenerateRuns(length, 3, 50, 0, ushort.MaxValue, false);
for (int i = 0; i < length; i++)
{
long v = runs[i];
if (v < 0) data[i] = 0u;
else if (v > ushort.MaxValue) data[i] = ushort.MaxValue;
else data[i] = (uint)v;
}
}
break;
@@ -282,7 +333,7 @@ public static class IntArrayGenerator
}
// Generate random int array of given length and distribution
public static long[] GenerateInt64(int length, GeneratorPattern pattern = GeneratorPattern.Uniform,
public static long[] GenerateInt64(int length, GeneratorPattern pattern = GeneratorPattern.Uniform,
long range = long.MaxValue)
{
var data = new long[length];
@@ -328,6 +379,14 @@ public static class IntArrayGenerator
}
break;
case GeneratorPattern.Clustering:
{
var runs = GenerateRuns(length, 3, 50, -range, range, true);
for (int i = 0; i < length; i++)
data[i] = runs[i];
}
break;
default:
throw new ArgumentException($"Unknown pattern: {pattern}");
}
@@ -335,7 +394,7 @@ public static class IntArrayGenerator
return data;
}
public static short[] GenerateInt16(int length, GeneratorPattern pattern = GeneratorPattern.Uniform,
public static short[] GenerateInt16(int length, GeneratorPattern pattern = GeneratorPattern.Uniform,
short range = short.MaxValue)
{
var data = new short[length];
@@ -379,6 +438,19 @@ public static class IntArrayGenerator
}
break;
case GeneratorPattern.Clustering:
{
var runs = GenerateRuns(length, 3, 50, -range, range, true);
for (int i = 0; i < length; i++)
{
long v = runs[i];
if (v > short.MaxValue) data[i] = short.MaxValue;
else if (v < short.MinValue) data[i] = short.MinValue;
else data[i] = (short)v;
}
}
break;
default:
throw new ArgumentException($"Unknown pattern: {pattern}");
}