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int test
This commit is contained in:
@@ -120,8 +120,7 @@ public static class IntArrayGenerator
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// Generate random int array of given length and distribution
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public static int[] GenerateInt32(int length, GeneratorPattern pattern = GeneratorPattern.Uniform,
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int range = int.MaxValue)
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public static int[] GenerateInt32(int length, GeneratorPattern pattern = GeneratorPattern.Uniform)
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{
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var data = new int[length];
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@@ -130,23 +129,23 @@ public static class IntArrayGenerator
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case GeneratorPattern.Uniform:
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// Random values in [-range, range]
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for (int i = 0; i < length; i++)
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data[i] = rng.Next(-range, range);
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data[i] = rng.Next(int.MinValue, int.MaxValue);
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break;
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case GeneratorPattern.Positive:
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for (int i = 0; i < length; i++)
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data[i] = rng.Next(0, range);
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data[i] = rng.Next(0, int.MaxValue);
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break;
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case GeneratorPattern.Negative:
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for (int i = 0; i < length; i++)
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data[i] = -rng.Next(0, range);
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data[i] = -rng.Next(int.MinValue, 0);
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break;
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case GeneratorPattern.Alternating:
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for (int i = 0; i < length; i++)
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{
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int val = rng.Next(0, range);
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int val = rng.Next(0, int.MaxValue);
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data[i] = (i % 2 == 0) ? val : -val;
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}
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break;
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@@ -160,12 +159,27 @@ public static class IntArrayGenerator
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case GeneratorPattern.Ascending:
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{
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int start = rng.Next(-range, range);
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int start = rng.Next(int.MinValue, int.MaxValue);
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for (int i = 0; i < length; i++)
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data[i] = start + i;
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}
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break;
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case GeneratorPattern.Clustering:
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{
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// Build ascending runs and cast to int, clamping to int bounds
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var runs = GenerateRuns(length, 3, 50, ((long)int.MinValue), (long)int.MaxValue, true);
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for (int i = 0; i < length; i++)
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{
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long v = runs[i];
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if (v > int.MaxValue) data[i] = int.MaxValue;
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else if (v < int.MinValue) data[i] = int.MinValue;
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else data[i] = (int)v;
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}
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}
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break;
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default:
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throw new ArgumentException($"Unknown pattern: {pattern}");
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}
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@@ -175,35 +189,48 @@ public static class IntArrayGenerator
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// Generate random int array of given length and distribution
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public static uint[] GenerateUInt32(int length, string pattern = "uniform",
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public static uint[] GenerateUInt32(int length, GeneratorPattern pattern = GeneratorPattern.Uniform,
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uint range = uint.MaxValue)
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{
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var data = new uint[length];
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switch (pattern.ToLower())
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switch (pattern)
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{
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case "uniform":
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case GeneratorPattern.Uniform:
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// Random values in [-range, range]
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for (int i = 0; i < length; i++)
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data[i] = (uint)rng.NextInt64(0, (long)range);
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break;
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case "small":
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case GeneratorPattern.Small:
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// Focused on small magnitudes to test ZigZag fast path
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for (int i = 0; i < length; i++)
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data[i] = (uint)rng.Next(0, 127);
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break;
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case "ascending":
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case GeneratorPattern.Clustering:
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{
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uint start = (uint)rng.NextInt64(0, (long)range);
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for (uint i = 0; i < length; i++)
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data[i] = start + i;
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// Generate runs in a non-negative range and cast to uint
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var runs = GenerateRuns(length, 3, 50, 0, (long)range, false);
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for (int i = 0; i < length; i++)
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{
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long v = runs[i];
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if (v < 0) data[i] = 0u;
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else if ((ulong)v > uint.MaxValue) data[i] = uint.MaxValue;
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else data[i] = (uint)v;
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}
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}
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break;
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case GeneratorPattern.Ascending:
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uint start = (uint)rng.NextInt64(0, (long)range);
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for (uint i = 0; i < length; i++)
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data[i] = start + i;
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break;
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default:
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throw new ArgumentException($"Unknown pattern: {pattern}");
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}
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@@ -212,30 +239,42 @@ public static class IntArrayGenerator
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}
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// Generate random int array of given length and distribution
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public static ulong[] GenerateUInt64(int length, string pattern = "uniform")
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public static ulong[] GenerateUInt64(int length, GeneratorPattern pattern = GeneratorPattern.Uniform)
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{
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var data = new ulong[length];
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switch (pattern.ToLower())
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switch (pattern)
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{
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case "uniform":
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case GeneratorPattern.Uniform:
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// Random values in [-range, range]
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for (int i = 0; i < length; i++)
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data[i] = (ulong)rng.NextInt64();
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break;
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case "small":
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case GeneratorPattern.Small:
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// Focused on small magnitudes to test ZigZag fast path
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for (int i = 0; i < length; i++)
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data[i] = (uint)rng.Next(0, 127);
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break;
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case "ascending":
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case GeneratorPattern.Ascending:
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uint start = (uint)rng.NextInt64();
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for (uint i = 0; i < length; i++)
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data[i] = start + i;
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break;
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case GeneratorPattern.Clustering:
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{
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uint start = (uint)rng.NextInt64();
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for (uint i = 0; i < length; i++)
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data[i] = start + i;
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var runs = GenerateRuns(length, 3, 50, 0, long.MaxValue, false);
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for (int i = 0; i < length; i++)
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{
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long v = runs[i];
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if (v < 0) data[i] = 0UL;
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else data[i] = (ulong)v;
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}
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}
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break;
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@@ -246,31 +285,43 @@ public static class IntArrayGenerator
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return data;
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}
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public static uint[] GenerateUInt16(int length, string pattern = "uniform",
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ushort range = ushort.MaxValue)
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public static uint[] GenerateUInt16(int length, GeneratorPattern pattern = GeneratorPattern.Uniform)
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{
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var data = new uint[length];
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switch (pattern.ToLower())
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switch (pattern)
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{
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case "uniform":
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case GeneratorPattern.Uniform:
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// Random values in [-range, range]
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for (int i = 0; i < length; i++)
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data[i] = (ushort)rng.Next(0, range);
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data[i] = (ushort)rng.Next(0, ushort.MaxValue);
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break;
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case "small":
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case GeneratorPattern.Small:
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// Focused on small magnitudes to test ZigZag fast path
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for (int i = 0; i < length; i++)
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data[i] = (uint)rng.Next(0, 127);
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break;
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case "ascending":
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case GeneratorPattern.Ascending:
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var start = (ushort)rng.Next(0, ushort.MaxValue);
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for (uint i = 0; i < length; i++)
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data[i] = start + i;
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break;
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case GeneratorPattern.Clustering:
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{
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var start = (ushort)rng.Next(0, range);
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for (uint i = 0; i < length; i++)
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data[i] = start + i;
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var runs = GenerateRuns(length, 3, 50, 0, ushort.MaxValue, false);
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for (int i = 0; i < length; i++)
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{
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long v = runs[i];
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if (v < 0) data[i] = 0u;
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else if (v > ushort.MaxValue) data[i] = ushort.MaxValue;
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else data[i] = (uint)v;
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}
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}
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break;
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@@ -282,7 +333,7 @@ public static class IntArrayGenerator
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}
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// Generate random int array of given length and distribution
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public static long[] GenerateInt64(int length, GeneratorPattern pattern = GeneratorPattern.Uniform,
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public static long[] GenerateInt64(int length, GeneratorPattern pattern = GeneratorPattern.Uniform,
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long range = long.MaxValue)
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{
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var data = new long[length];
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@@ -328,6 +379,14 @@ public static class IntArrayGenerator
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}
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break;
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case GeneratorPattern.Clustering:
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{
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var runs = GenerateRuns(length, 3, 50, -range, range, true);
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for (int i = 0; i < length; i++)
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data[i] = runs[i];
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}
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break;
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default:
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throw new ArgumentException($"Unknown pattern: {pattern}");
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}
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@@ -335,7 +394,7 @@ public static class IntArrayGenerator
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return data;
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}
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public static short[] GenerateInt16(int length, GeneratorPattern pattern = GeneratorPattern.Uniform,
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public static short[] GenerateInt16(int length, GeneratorPattern pattern = GeneratorPattern.Uniform,
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short range = short.MaxValue)
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{
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var data = new short[length];
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@@ -379,6 +438,19 @@ public static class IntArrayGenerator
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}
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break;
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case GeneratorPattern.Clustering:
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{
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var runs = GenerateRuns(length, 3, 50, -range, range, true);
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for (int i = 0; i < length; i++)
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{
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long v = runs[i];
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if (v > short.MaxValue) data[i] = short.MaxValue;
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else if (v < short.MinValue) data[i] = short.MinValue;
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else data[i] = (short)v;
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}
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}
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break;
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default:
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throw new ArgumentException($"Unknown pattern: {pattern}");
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}
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