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Blazor support
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@ -172,118 +172,7 @@ public class TCPSocket : ISocket
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return rt;
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}
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//private void DataReceived(Task<int> task)
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//{
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// try
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// {
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// // SocketError err;
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// if (state == SocketState.Closed || state == SocketState.Terminated)
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// return;
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// if (task.Result <= 0)
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// {
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// Close();
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// return;
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// }
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// receiveNetworkBuffer.Write(receiveBuffer, 0, (uint)task.Result);
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// //OnReceive?.Invoke(receiveNetworkBuffer);
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// Receiver?.NetworkReceive(this, receiveNetworkBuffer);
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// if (state == SocketState.Established)
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// sock.ReceiveAsync(receiveBufferSegment, SocketFlags.None).ContinueWith(DataReceived);
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// }
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// catch (Exception ex)
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// {
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// if (state != SocketState.Closed && !sock.Connected)
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// {
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// state = SocketState.Terminated;
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// Close();
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// }
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// Global.Log("TCPSocket", LogType.Error, ex.ToString());
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// }
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//}
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//private void SocketArgs_Completed(object sender, SocketAsyncEventArgs e)
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//{
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// try
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// {
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// if (state != SocketState.Established)
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// return;
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// if (e.BytesTransferred <= 0)
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// {
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// Close();
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// return;
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// }
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// else if (e.SocketError != SocketError.Success)
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// {
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// Close();
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// return;
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// }
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// var recCount = e.BytesTransferred > e.Count ? e.Count : e.BytesTransferred;
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// receiveNetworkBuffer.Write(receiveBuffer, 0, (uint)recCount);
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// //OnReceive?.Invoke(receiveNetworkBuffer);
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// Receiver?.NetworkReceive(this, receiveNetworkBuffer);
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// if (state == SocketState.Established)
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// while (!sock.ReceiveAsync(e))
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// {
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// if (e.SocketError != SocketError.Success)
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// {
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// Close();
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// return;
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// }
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// if (State != SocketState.Established)
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// return;
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// //if (e.BytesTransferred < 0)
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// // Console.WriteLine("BytesTransferred is less than zero");
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// if (e.BytesTransferred <= 0)
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// {
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// Close();
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// return;
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// }
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// else if (e.SocketError != SocketError.Success)
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// {
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// Close();
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// return;
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// }
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// //if (e.BytesTransferred > 100000)
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// // Console.WriteLine("BytesTransferred is large " + e.BytesTransferred);
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// recCount = e.BytesTransferred > e.Count ? e.Count : e.BytesTransferred;
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// receiveNetworkBuffer.Write(receiveBuffer, 0, (uint)recCount);
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// //OnReceive?.Invoke(receiveNetworkBuffer);
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// Receiver?.NetworkReceive(this, receiveNetworkBuffer);
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// }
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// }
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// catch (Exception ex)
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// {
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// if (state != SocketState.Closed && !sock.Connected)
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// {
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// state = SocketState.Terminated;
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// Close();
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// }
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// Global.Log("TCPSocket", LogType.Error, ex.ToString());
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// }
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//}
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public IPEndPoint LocalEndPoint
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{
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get { return (IPEndPoint)sock.LocalEndPoint; }
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@ -312,40 +201,7 @@ public class TCPSocket : ISocket
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Connect(hostname, port);
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}
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//private void DataSent(Task<int> task)
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//{
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// try
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// {
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// lock (sendLock)
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// {
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// if (sendBufferQueue.Count > 0)
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// {
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// byte[] data = sendBufferQueue.Dequeue();
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// //Console.WriteLine(Encoding.UTF8.GetString(data));
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// sock.SendAsync(new ArraySegment<byte>(data), SocketFlags.None).ContinueWith(DataSent);
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// }
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// else
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// {
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// asyncSending = false;
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// }
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// }
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// }
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// catch (Exception ex)
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// {
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// if (state != SocketState.Closed && !sock.Connected)
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// {
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// state = SocketState.Terminated;
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// Close();
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// }
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// asyncSending = false;
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// Global.Log("TCPSocket", LogType.Error, ex.ToString());
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// }
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//}
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public TCPSocket(IPEndPoint localEndPoint)
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{
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@ -368,9 +224,6 @@ public class TCPSocket : ISocket
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}
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public IPEndPoint RemoteEndPoint
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{
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get { return (IPEndPoint)sock.RemoteEndPoint; }
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@ -616,14 +469,14 @@ public class TCPSocket : ISocket
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public AsyncReply<bool> SendAsync(byte[] message, int offset, int length)
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{
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if (state == SocketState.Closed)// || state == SocketState.Terminated)
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if (state == SocketState.Closed)
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return new AsyncReply<bool>(false);
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var msg = message.Clip((uint)offset, (uint)length);
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lock (sendLock)
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{
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if (state == SocketState.Closed)// || state == SocketState.Terminated)
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if (state == SocketState.Closed)
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return new AsyncReply<bool>(false);
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if (!sock.Connected)
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@ -641,13 +494,12 @@ public class TCPSocket : ISocket
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try
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{
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currentReply = rt;
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sock.BeginSend(msg, 0, msg.Length, SocketFlags.None, sendCallback, this);// null);
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sock.BeginSend(msg, 0, msg.Length, SocketFlags.None, sendCallback, this);
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}
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catch (Exception ex)
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{
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rt.TriggerError(ex);
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asyncSending = false;
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//state = SocketState.Terminated;
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Close();
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}
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//sock.SendAsync(new ArraySegment<byte>(msg), SocketFlags.None).ContinueWith(DataSent);
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