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Blazor support
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221
Esiur/Net/Sockets/ClientWSocket.cs
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221
Esiur/Net/Sockets/ClientWSocket.cs
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using Esiur.Core;
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Text;
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using System.Net.WebSockets;
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using Esiur.Net.Packets;
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using Esiur.Resource;
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using Esiur.Misc;
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using System.Drawing;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Net.Sockets;
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namespace Esiur.Net.Sockets
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{
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public class ClientWSocket : ISocket
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{
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ClientWebSocket sock;
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NetworkBuffer receiveNetworkBuffer = new NetworkBuffer();
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NetworkBuffer sendNetworkBuffer = new NetworkBuffer();
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byte[] websocketReceiveBuffer = new byte[10240];
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ArraySegment<byte> websocketReceiveBufferSegment;
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object sendLock = new object();
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bool held;
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public event DestroyedEvent OnDestroy;
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long totalSent, totalReceived;
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public IPEndPoint LocalEndPoint { get; } = new IPEndPoint(IPAddress.Any, 0);
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public IPEndPoint RemoteEndPoint { get; } = new IPEndPoint(IPAddress.Any, 0);
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public SocketState State { get; internal set; } = SocketState.Closed;
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public INetworkReceiver<ISocket> Receiver { get; set; }
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public ClientWSocket()
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{
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websocketReceiveBufferSegment = new ArraySegment<byte>(websocketReceiveBuffer);
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}
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public void Send(byte[] message)
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{
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lock (sendLock)
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{
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if (held)
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{
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sendNetworkBuffer.Write(message);
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}
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else
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{
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totalSent += message.Length;
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sock.SendAsync(new ArraySegment<byte>(message), WebSocketMessageType.Binary,
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true, new System.Threading.CancellationToken());
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}
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}
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}
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public void Send(byte[] message, int offset, int size)
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{
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lock (sendLock)
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{
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if (held)
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{
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sendNetworkBuffer.Write(message, (uint)offset, (uint)size);
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}
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else
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{
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totalSent += size;
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sock.SendAsync(new ArraySegment<byte>(message, offset, size),
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WebSocketMessageType.Binary, true, new System.Threading.CancellationToken());
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}
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}
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}
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public void Close()
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{
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sock.CloseAsync(WebSocketCloseStatus.NormalClosure, "", new System.Threading.CancellationToken());
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}
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public bool Secure { get; set; }
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public async AsyncReply<bool> Connect(string hostname, ushort port)
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{
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var url = new Uri($"{(Secure ? "wss" : "ws")}://{hostname}:{port}");
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sock = new ClientWebSocket();
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await sock.ConnectAsync(url, new CancellationToken());
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State = SocketState.Established;
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sock.ReceiveAsync(websocketReceiveBufferSegment, new CancellationToken())
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.ContinueWith(NetworkReceive);
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return true;
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}
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public bool Begin()
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{
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return true;
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}
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public bool Trigger(ResourceTrigger trigger)
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{
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return true;
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}
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public void Destroy()
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{
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Close();
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receiveNetworkBuffer = null;
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Receiver = null;
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sock = null;
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OnDestroy?.Invoke(this);
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OnDestroy = null;
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}
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public AsyncReply<ISocket> AcceptAsync()
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{
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throw new NotImplementedException();
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}
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public void Hold()
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{
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held = true;
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}
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public void Unhold()
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{
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lock (sendLock)
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{
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held = false;
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var message = sendNetworkBuffer.Read();
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if (message == null)
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return;
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totalSent += message.Length;
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sock.SendAsync(new ArraySegment<byte>(message), WebSocketMessageType.Binary,
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true, new System.Threading.CancellationToken());
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}
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}
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public async AsyncReply<bool> SendAsync(byte[] message, int offset, int length)
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{
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if (held)
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{
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sendNetworkBuffer.Write(message, (uint)offset, (uint)length);
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}
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else
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{
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totalSent += length;
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await sock.SendAsync(new ArraySegment<byte>(message, offset, length),
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WebSocketMessageType.Binary, true, new System.Threading.CancellationToken());
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}
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return true;
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}
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public ISocket Accept()
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{
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throw new NotImplementedException();
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}
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public AsyncReply<bool> BeginAsync()
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{
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return new AsyncReply<bool>(true);
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}
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private void NetworkReceive(Task<WebSocketReceiveResult> task)
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{
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if (sock.State == WebSocketState.Closed)
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{
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Receiver?.NetworkClose(this);
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return;
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}
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var receivedLength = task.Result.Count;
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receiveNetworkBuffer.Write(websocketReceiveBuffer, 0, (uint)receivedLength);
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Receiver?.NetworkReceive(this, receiveNetworkBuffer);
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sock.ReceiveAsync(websocketReceiveBufferSegment, new CancellationToken())
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.ContinueWith(NetworkReceive);
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}
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public void NetworkConnect(ISocket sender)
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{
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Receiver?.NetworkConnect(this);
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}
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}
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}
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