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								Esiur/Net/Sockets/WSocket.cs
									
									
									
									
									
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								Esiur/Net/Sockets/WSocket.cs
									
									
									
									
									
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							| @@ -0,0 +1,361 @@ | ||||
| /* | ||||
|   | ||||
| Copyright (c) 2017 Ahmed Kh. Zamil | ||||
|  | ||||
| Permission is hereby granted, free of charge, to any person obtaining a copy | ||||
| of this software and associated documentation files (the "Software"), to deal | ||||
| in the Software without restriction, including without limitation the rights | ||||
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||||
| copies of the Software, and to permit persons to whom the Software is | ||||
| furnished to do so, subject to the following conditions: | ||||
|  | ||||
| The above copyright notice and this permission notice shall be included in all | ||||
| copies or substantial portions of the Software. | ||||
|  | ||||
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||||
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||||
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||||
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||||
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||||
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||||
| SOFTWARE. | ||||
|  | ||||
| */ | ||||
|  | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Net.Sockets; | ||||
| using System.Net; | ||||
| using Esiur.Net.Packets; | ||||
| using Esiur.Misc; | ||||
| using System.IO; | ||||
| using Esiur.Core; | ||||
| using Esiur.Resource; | ||||
| using Esiur.Data; | ||||
| using System.Globalization; | ||||
|  | ||||
| namespace Esiur.Net.Sockets | ||||
| { | ||||
|     public class WSocket : ISocket, INetworkReceiver<ISocket> | ||||
|     { | ||||
|         WebsocketPacket pkt_receive = new WebsocketPacket(); | ||||
|         WebsocketPacket pkt_send = new WebsocketPacket(); | ||||
|  | ||||
|         ISocket sock; | ||||
|         NetworkBuffer receiveNetworkBuffer = new NetworkBuffer(); | ||||
|         NetworkBuffer sendNetworkBuffer = new NetworkBuffer(); | ||||
|  | ||||
|         object sendLock = new object(); | ||||
|         bool held; | ||||
|  | ||||
|         //public event ISocketReceiveEvent OnReceive; | ||||
|         //public event ISocketConnectEvent OnConnect; | ||||
|         //public event ISocketCloseEvent OnClose; | ||||
|         public event DestroyedEvent OnDestroy; | ||||
|  | ||||
|         long totalSent, totalReceived; | ||||
|  | ||||
|         bool processing = false; | ||||
|  | ||||
|         public IPEndPoint LocalEndPoint | ||||
|         { | ||||
|             get { return (IPEndPoint)sock.LocalEndPoint; } | ||||
|         } | ||||
|  | ||||
|         public IPEndPoint RemoteEndPoint | ||||
|         { | ||||
|             get { return sock.RemoteEndPoint; } | ||||
|         } | ||||
|  | ||||
|  | ||||
|         public SocketState State | ||||
|         { | ||||
|             get | ||||
|             { | ||||
|                 return sock.State; | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         public INetworkReceiver<ISocket> Receiver { get; set; } | ||||
|  | ||||
|         public WSocket(ISocket socket) | ||||
|         { | ||||
|             pkt_send.FIN = true; | ||||
|             pkt_send.Mask = false; | ||||
|             pkt_send.Opcode = WebsocketPacket.WSOpcode.BinaryFrame; | ||||
|             sock = socket; | ||||
|  | ||||
|             sock.Receiver = this; | ||||
|  | ||||
|             //sock.OnClose += Sock_OnClose; | ||||
|             //sock.OnConnect += Sock_OnConnect; | ||||
|             //sock.OnReceive += Sock_OnReceive; | ||||
|         } | ||||
|  | ||||
|         //private void Sock_OnReceive(NetworkBuffer buffer) | ||||
|         //{ | ||||
|  | ||||
|         //} | ||||
|  | ||||
|         //private void Sock_OnConnect() | ||||
|         //{ | ||||
|         //    OnConnect?.Invoke(); | ||||
|         //} | ||||
|  | ||||
|         //private void Sock_OnClose() | ||||
|         //{ | ||||
|         //    OnClose?.Invoke(); | ||||
|         //} | ||||
|  | ||||
|         public void Send(WebsocketPacket packet) | ||||
|         { | ||||
|             lock (sendLock) | ||||
|                 if (packet.Compose()) | ||||
|                     sock.Send(packet.Data); | ||||
|         } | ||||
|  | ||||
|         public void Send(byte[] message) | ||||
|         { | ||||
|  | ||||
|             lock (sendLock) | ||||
|             { | ||||
|                 if (held) | ||||
|                 { | ||||
|                     sendNetworkBuffer.Write(message); | ||||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|                     totalSent += message.Length; | ||||
|                     //Console.WriteLine("TX " + message.Length +"/"+totalSent);// + " " + DC.ToHex(message, 0, (uint)size)); | ||||
|  | ||||
|                     pkt_send.Message = message; | ||||
|  | ||||
|                     if (pkt_send.Compose()) | ||||
|                         sock?.Send(pkt_send.Data); | ||||
|  | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|  | ||||
|  | ||||
|         public void Send(byte[] message, int offset, int size) | ||||
|         { | ||||
|             lock (sendLock) | ||||
|             { | ||||
|                 if (held) | ||||
|                 { | ||||
|                     sendNetworkBuffer.Write(message, (uint)offset, (uint)size); | ||||
|                 } | ||||
|                 else | ||||
|                 { | ||||
|                     totalSent += size; | ||||
|                     //Console.WriteLine("TX " + size + "/"+totalSent);// + " " + DC.ToHex(message, 0, (uint)size)); | ||||
|  | ||||
|                     pkt_send.Message = new byte[size]; | ||||
|                     Buffer.BlockCopy(message, offset, pkt_send.Message, 0, size); | ||||
|                     if (pkt_send.Compose()) | ||||
|                         sock.Send(pkt_send.Data); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|  | ||||
|  | ||||
|         public void Close() | ||||
|         { | ||||
|             sock?.Close(); | ||||
|         } | ||||
|  | ||||
|         public AsyncReply<bool> Connect(string hostname, ushort port) | ||||
|         { | ||||
|             throw new NotImplementedException(); | ||||
|         } | ||||
|  | ||||
|  | ||||
|         public bool Begin() | ||||
|         { | ||||
|             return sock.Begin(); | ||||
|         } | ||||
|  | ||||
|         public bool Trigger(ResourceTrigger trigger) | ||||
|         { | ||||
|             return true; | ||||
|         } | ||||
|  | ||||
|         public void Destroy() | ||||
|         { | ||||
|             Close(); | ||||
|             //OnClose = null; | ||||
|             //OnConnect = null; | ||||
|             //OnReceive = null; | ||||
|             receiveNetworkBuffer = null; | ||||
|             //sock.OnReceive -= Sock_OnReceive; | ||||
|             //sock.OnClose -= Sock_OnClose; | ||||
|             //sock.OnConnect -= Sock_OnConnect; | ||||
|             sock.Receiver = null; | ||||
|             sock = null; | ||||
|             OnDestroy?.Invoke(this); | ||||
|             OnDestroy = null; | ||||
|         } | ||||
|  | ||||
|         public AsyncReply<ISocket> AcceptAsync() | ||||
|         { | ||||
|             throw new NotImplementedException(); | ||||
|         } | ||||
|  | ||||
|         public void Hold() | ||||
|         { | ||||
|             //Console.WriteLine("WS Hold  "); | ||||
|             held = true; | ||||
|         } | ||||
|  | ||||
|         public void Unhold() | ||||
|         { | ||||
|             lock (sendLock) | ||||
|             { | ||||
|                 held = false; | ||||
|  | ||||
|                 var message = sendNetworkBuffer.Read(); | ||||
|  | ||||
|                 //Console.WriteLine("WS Unhold {0}", message == null ? 0 : message.Length); | ||||
|  | ||||
|                 if (message == null) | ||||
|                     return; | ||||
|  | ||||
|                 totalSent += message.Length; | ||||
|  | ||||
|                 pkt_send.Message = message; | ||||
|                 if (pkt_send.Compose()) | ||||
|                     sock.Send(pkt_send.Data); | ||||
|  | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         public AsyncReply<bool> SendAsync(byte[] message, int offset, int length) | ||||
|         { | ||||
|             throw new NotImplementedException(); | ||||
|         } | ||||
|  | ||||
|         public ISocket Accept() | ||||
|         { | ||||
|             throw new NotImplementedException(); | ||||
|         } | ||||
|  | ||||
|         public AsyncReply<bool> BeginAsync() | ||||
|         { | ||||
|             return sock.BeginAsync(); | ||||
|         } | ||||
|  | ||||
|         public void NetworkClose(ISocket sender) | ||||
|         { | ||||
|             Receiver?.NetworkClose(sender); | ||||
|         } | ||||
|  | ||||
|         public void NetworkReceive(ISocket sender, NetworkBuffer buffer) | ||||
|         { | ||||
|  | ||||
|             if (sock.State == SocketState.Closed)// || sock.State == SocketState.Terminated) | ||||
|                 return; | ||||
|  | ||||
|             if (buffer.Protected) | ||||
|                 return; | ||||
|  | ||||
|             if (processing) | ||||
|                 return; | ||||
|  | ||||
|  | ||||
|             var msg = buffer.Read(); | ||||
|  | ||||
|             if (msg == null) | ||||
|                 return; | ||||
|  | ||||
|             var wsPacketLength = pkt_receive.Parse(msg, 0, (uint)msg.Length); | ||||
|             //Console.WriteLine("WSP: " + wsPacketLength); | ||||
|  | ||||
|             if (wsPacketLength < 0) | ||||
|             { | ||||
|                 buffer.Protect(msg, 0, (uint)msg.Length + (uint)-wsPacketLength); | ||||
|                 return; | ||||
|             } | ||||
|  | ||||
|             uint offset = 0; | ||||
|  | ||||
|             while (wsPacketLength > 0) | ||||
|             { | ||||
|                 if (pkt_receive.Opcode == WebsocketPacket.WSOpcode.ConnectionClose) | ||||
|                 { | ||||
|                     Close(); | ||||
|                     return; | ||||
|                 } | ||||
|                 else if (pkt_receive.Opcode == WebsocketPacket.WSOpcode.Ping) | ||||
|                 { | ||||
|                     var pkt_pong = new WebsocketPacket(); | ||||
|  | ||||
|                     pkt_pong.FIN = true; | ||||
|                     pkt_pong.Mask = false; | ||||
|                     pkt_pong.Opcode = WebsocketPacket.WSOpcode.Pong; | ||||
|                     pkt_pong.Message = pkt_receive.Message; | ||||
|                     offset += (uint)wsPacketLength; | ||||
|  | ||||
|                     Send(pkt_pong); | ||||
|                 } | ||||
|                 else if (pkt_receive.Opcode == WebsocketPacket.WSOpcode.Pong) | ||||
|                 { | ||||
|                     offset += (uint)wsPacketLength; | ||||
|                 } | ||||
|                 else if (pkt_receive.Opcode == WebsocketPacket.WSOpcode.BinaryFrame | ||||
|                         || pkt_receive.Opcode == WebsocketPacket.WSOpcode.TextFrame | ||||
|                         || pkt_receive.Opcode == WebsocketPacket.WSOpcode.ContinuationFrame) | ||||
|                 { | ||||
|                     totalReceived += pkt_receive.Message.Length; | ||||
|                     //Console.WriteLine("RX " + pkt_receive.Message.Length + "/" + totalReceived);// + " " + DC.ToHex(message, 0, (uint)size)); | ||||
|  | ||||
|                     receiveNetworkBuffer.Write(pkt_receive.Message); | ||||
|                     offset += (uint)wsPacketLength; | ||||
|  | ||||
|                     //Console.WriteLine("WS IN: " + pkt_receive.Opcode.ToString() + " " + pkt_receive.Message.Length + " | " + offset + " " + string.Join(" ", pkt_receive.Message));//  DC.ToHex(pkt_receive.Message)); | ||||
|  | ||||
|                 } | ||||
|                 else | ||||
|                     Console.WriteLine("Unknown WS opcode:" + pkt_receive.Opcode); | ||||
|  | ||||
|                 if (offset == msg.Length) | ||||
|                 { | ||||
|  | ||||
|                     //OnReceive?.Invoke(receiveNetworkBuffer); | ||||
|                     Receiver?.NetworkReceive(this, receiveNetworkBuffer); | ||||
|                     return; | ||||
|                 } | ||||
|  | ||||
|                 wsPacketLength = pkt_receive.Parse(msg, offset, (uint)msg.Length); | ||||
|             } | ||||
|  | ||||
|             if (wsPacketLength < 0)//(offset < msg.Length) && (offset > 0)) | ||||
|             { | ||||
|                 //receiveNetworkBuffer.HoldFor(msg, offset, (uint)(msg.Length - offset), (uint)msg.Length + (uint)-wsPacketLength); | ||||
|                 // save the incomplete packet to the heldBuffer queue | ||||
|  | ||||
|                 buffer.HoldFor(msg, offset, (uint)(msg.Length - offset), (uint)(msg.Length - offset) + (uint)-wsPacketLength); | ||||
|  | ||||
|             } | ||||
|  | ||||
|             //Console.WriteLine("WS IN: " + receiveNetworkBuffer.Available); | ||||
|  | ||||
|             //OnReceive?.Invoke(receiveNetworkBuffer); | ||||
|             Receiver?.NetworkReceive(this, receiveNetworkBuffer); | ||||
|  | ||||
|             processing = false; | ||||
|  | ||||
|             if (buffer.Available > 0 && !buffer.Protected) | ||||
|                 Receiver?.NetworkReceive(this, buffer); | ||||
|                 //Sock_OnReceive(buffer); | ||||
|         } | ||||
|  | ||||
|   | ||||
|         public void NetworkConnect(ISocket sender) | ||||
|         { | ||||
|             Receiver?.NetworkConnect(this); | ||||
|         } | ||||
|     } | ||||
| } | ||||
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