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https://github.com/esiur/esiur-dotnet.git
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Updated to support IIP v3.3
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@ -4,6 +4,7 @@ using Esiur.Resource;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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namespace Test
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{
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@ -16,7 +17,7 @@ namespace Test
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public event ResourceEventHanlder LevelUp;
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[ResourceEvent]
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public event ResourceEventHanlder LevelDown;
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public void Destroy()
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{
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@ -26,8 +27,8 @@ namespace Test
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Info = new Structure();
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Info["size"] = 200;
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Info["age"] = 28;
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Info["name"] = "Zamil";
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Name = "Ahmed";
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Info["name"] = "Esiur";
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Name = "Esiur Project";
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Level = 5;
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}
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@ -52,6 +53,46 @@ namespace Test
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return Level;
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}
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[ResourceFunction]
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public IEnumerable<string> Enum(int count)
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{
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var msg = new string[] { "Have you throught what if a function has multiple returns ?", "So you can return chunks of IO operation that not yet finished.", "Also, what about the progress ?", "This is an example of both.", "Use it anyway you like" };
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for (var i = 0; i < count; i++)
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{
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Thread.Sleep(2000);
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yield return msg[(int)(i % msg.Length)];
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}
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}
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[ResourceFunction]
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public AsyncReply<string> Stream(int count)
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{
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var reply = new AsyncReply<string>();
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var msg = new object[] { "Have you throught what if a function has multiple returns ?", "So you can return chunks of IO operation that not yet finished.", "Also, what about the progress ?", "This is an example of both.", "Use it anyway you like" };
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Timer timer = null;
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var msgCounter = 0;
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timer = new Timer((x) =>
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{
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reply.TriggerProgress(AsyncReply.ProgressType.Execution, count, 22);
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if (count % 2 == 0 && msgCounter < msg.Length)
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reply.TriggerChunk(msg[msgCounter++]);
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count--;
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if (count <= 0)
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{
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timer.Dispose();
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reply.Trigger("Done");
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}
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}, null, 10, 3000);
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return reply;
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}
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[ResourceProperty]
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public Structure Info
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{
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