mirror of
https://github.com/esiur/esiur-dotnet.git
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Updated to support IIP v3.3
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@ -1,4 +1,28 @@
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using System;
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/*
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Copyright (c) 2017 Ahmed Kh. Zamil
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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@ -27,7 +51,7 @@ namespace Esiur.Net.Sockets
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Queue<byte[]> sendBufferQueue = new Queue<byte[]>();
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bool asyncSending;
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bool began = false;
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SocketState state = SocketState.Initial;
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@ -36,6 +60,7 @@ namespace Esiur.Net.Sockets
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public event ISocketCloseEvent OnClose;
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public event DestroyedEvent OnDestroy;
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SocketAsyncEventArgs socketArgs = new SocketAsyncEventArgs();
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private void Connected(Task t)
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{
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@ -46,7 +71,18 @@ namespace Esiur.Net.Sockets
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public bool Begin()
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{
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sock.ReceiveAsync(receiveBufferSegment, SocketFlags.None).ContinueWith(DataReceived);
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if (began)
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return false;
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began = true;
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socketArgs.SetBuffer(receiveBuffer, 0, receiveBuffer.Length);
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socketArgs.Completed += SocketArgs_Completed;
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if (!sock.ReceiveAsync(socketArgs))
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SocketArgs_Completed(null, socketArgs);
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//sock.ReceiveAsync(receiveBufferSegment, SocketFlags.None).ContinueWith(DataReceived);
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return true;
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}
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@ -80,11 +116,21 @@ namespace Esiur.Net.Sockets
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return;
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}
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//if (receiveNetworkBuffer.Protected)
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// Console.WriteLine();
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//lock (receiveNetworkBuffer.SyncLock)
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receiveNetworkBuffer.Write(receiveBuffer, 0, (uint)task.Result);
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//Console.WriteLine("TC IN: " + (uint)task.Result + " " + DC.ToHex(receiveBuffer, 0, (uint)task.Result));
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OnReceive?.Invoke(receiveNetworkBuffer);
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if (state == SocketState.Established)
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{
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sock.ReceiveAsync(receiveBufferSegment, SocketFlags.None).ContinueWith(DataReceived);
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}
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}
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catch (Exception ex)
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{
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@ -98,6 +144,56 @@ namespace Esiur.Net.Sockets
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}
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}
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private void SocketArgs_Completed(object sender, SocketAsyncEventArgs e)
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{
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try
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{
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// SocketError err;
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if (state == SocketState.Closed || state == SocketState.Terminated)
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return;
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if (e.BytesTransferred == 0)
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{
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Close();
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return;
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}
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//if (receiveNetworkBuffer.Protected)
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// Console.WriteLine();
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//lock (receiveNetworkBuffer.SyncLock)
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receiveNetworkBuffer.Write(receiveBuffer, 0, (uint)e.BytesTransferred);
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//Console.WriteLine("TC IN: " + (uint)e.BytesTransferred + " " + DC.ToHex(receiveBuffer, 0, (uint)e.BytesTransferred));
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OnReceive?.Invoke(receiveNetworkBuffer);
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if (state == SocketState.Established)
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{
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if (!sock.ReceiveAsync(socketArgs))
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{
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//Console.WriteLine("Sync");
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SocketArgs_Completed(sender, e);
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}
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}
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}
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catch (Exception ex)
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{
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if (state != SocketState.Closed && !sock.Connected)
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{
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state = SocketState.Terminated;
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Close();
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}
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Global.Log("TCPSocket", LogType.Error, ex.ToString());
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}
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}
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public IPEndPoint LocalEndPoint
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{
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@ -234,18 +330,19 @@ namespace Esiur.Net.Sockets
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public void Send(byte[] message, int offset, int size)
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{
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lock (sendLock)
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{
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if (asyncSending)
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if (sock.Connected)
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lock (sendLock)
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{
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sendBufferQueue.Enqueue(message.Clip((uint)offset, (uint)size));
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if (asyncSending)
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{
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sendBufferQueue.Enqueue(message.Clip((uint)offset, (uint)size));
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}
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else
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{
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asyncSending = true;
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sock.SendAsync(new ArraySegment<byte>(message, offset, size), SocketFlags.None).ContinueWith(DataSent);
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}
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}
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else
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{
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asyncSending = true;
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sock.SendAsync(new ArraySegment<byte>(message, offset, size), SocketFlags.None).ContinueWith(DataSent);
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}
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}
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}
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