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Expanding test
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@@ -8,107 +8,142 @@ namespace Esiur.Tests.Gvwie;
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public static class IntArrayGenerator
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{
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private static readonly Random rng = new Random(24241564);
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public static long[] GenerateInt32Run(int length)
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/// <summary>
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/// Generate an array composed of ascending runs (consecutive integers).
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/// Example output: [1,2,3,4,5, 5001,5002,5003, 10000001,10000002,...]
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/// Parameters:
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/// - length: total array length
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/// - minRunSize / maxRunSize: inclusive bounds for run lengths
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/// - minValue / maxValue: allowed value range for run starts
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/// - allowNegative: if false, generated values will be non-negative
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/// - minGap / maxGap: approximate gap between runs (large gaps produce the jump examples)
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/// </summary>
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public static long[] GenerateRuns(int length,
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int minRunSize = 3,
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int maxRunSize = 8,
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long minValue = -10_000_000L,
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long maxValue = 10_000_000L,
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bool allowNegative = true,
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long minGap = 1_000L,
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long maxGap = 10_000_000L)
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{
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if (length <= 0)
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return Array.Empty<long>();
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if (minRunSize < 1) minRunSize = 1;
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if (maxRunSize < minRunSize) maxRunSize = minRunSize;
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// If negative runs not allowed, clamp minValue to 0
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if (!allowNegative && minValue < 0) minValue = 0;
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var data = new long[length];
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int idx = 0;
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long prevEnd = long.MinValue;
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int i = 0;
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var inSmallRange = true;
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var inShortRange = false;
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var inLargeRange = false;
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var inLongRange = false;
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long range = 30;
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while (i < length)
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while (idx < length)
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{
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// stay same range
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if (rng.NextDouble() < 0.9)
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{
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if (inSmallRange)
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data[i++] = rng.Next(-64, 65);
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else if (inShortRange)
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data[i++] = rng.NextInt64(range - 100, range + 100);
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else if (inLargeRange)
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data[i++] = rng.NextInt64(range - 1000, range + 1000);
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else if (inLongRange)
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data[i++] = rng.NextInt64(range - 10000, range + 10000);
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}
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else
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{
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// switch range
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var rand = rng.NextDouble();
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if (rand < 0.25)
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{
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inSmallRange = true;
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inShortRange = false;
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inLargeRange = false;
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inLongRange = false;
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data[i++] = rng.Next(-64, 65);
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}
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else if (rand < 0.50)
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{
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inSmallRange = false;
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inShortRange = true;
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inLargeRange = false;
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inLongRange = false;
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range = rng.NextInt64(1000, short.MaxValue);
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data[i++] = rng.NextInt64(range - 100, range + 100);
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}
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else if (rand < 0.75)
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{
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inSmallRange = false;
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inShortRange = false;
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inLargeRange = true;
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inLongRange = false;
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range = rng.NextInt64(1000, int.MaxValue);
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data[i++] = rng.NextInt64(range - 1000, range + 1000);
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}
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else
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{
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inSmallRange = false;
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inShortRange = false;
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inLargeRange = false;
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inLongRange = true;
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range = rng.NextInt64(10000, long.MaxValue);
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data[i++] = rng.NextInt64(range - 10000, range + 10000);
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// choose run size
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int runSize = rng.Next(minRunSize, maxRunSize + 1);
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if (idx + runSize > length)
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runSize = length - idx;
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// pick a start. Aim for gaps between runs by either taking a random value
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// or basing on previous end + gap. Try a few times to avoid accidental small gaps.
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long start = 0;
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long attemptUpper = maxValue - runSize; // inclusive exclusive handled by NextInt64
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if (attemptUpper < minValue) attemptUpper = minValue;
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bool picked = false;
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for (int attempt = 0; attempt < 10 && !picked; attempt++)
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{
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// decide whether to use a jump based on minGap/maxGap or pick random
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if (prevEnd != long.MinValue && rng.NextDouble() < 0.7)
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{
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// generate a gap and place start after prevEnd + gap
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long gap = rng.NextInt64(minGap, Math.Max(minGap + 1, maxGap));
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long candidate = prevEnd + gap;
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// if candidate within allowed bounds adjust to fit
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if (candidate >= minValue && candidate <= attemptUpper)
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{
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start = candidate;
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picked = true;
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break;
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}
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}
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// fallback: pick random start in allowed bounds
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start = rng.NextInt64(minValue, attemptUpper + 1);
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// avoid being too close to previous run end if present
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if (prevEnd == long.MinValue || Math.Abs(start - prevEnd) >= minGap)
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{
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picked = true;
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break;
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}
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}
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if (!picked)
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{
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// final fallback: clamp to bounds
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start = Math.Max(minValue, Math.Min(attemptUpper, prevEnd + minGap));
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}
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// fill the run with consecutive values, careful with overflow
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for (int j = 0; j < runSize; j++)
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{
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long val;
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try
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{
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checked
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{
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val = start + j;
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}
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}
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catch (OverflowException)
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{
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// clamp if overflow occurs
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val = (start >= 0) ? long.MaxValue - (runSize - j - 1) : long.MinValue + (runSize - j - 1);
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}
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data[idx++] = val;
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}
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prevEnd = data[idx - 1];
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}
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return data;
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}
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// Generate random int array of given length and distribution
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public static int[] GenerateInt32(int length, string pattern = "uniform",
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public static int[] GenerateInt32(int length, GeneratorPattern pattern = GeneratorPattern.Uniform,
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int range = int.MaxValue)
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{
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var data = new int[length];
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switch (pattern.ToLower())
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switch (pattern)
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{
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case "uniform":
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case GeneratorPattern.Uniform:
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// Random values in [-range, range]
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for (int i = 0; i < length; i++)
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data[i] = rng.Next(-range, range);
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break;
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case "positive":
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case GeneratorPattern.Positive:
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for (int i = 0; i < length; i++)
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data[i] = rng.Next(0, range);
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break;
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case "negative":
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case GeneratorPattern.Negative:
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for (int i = 0; i < length; i++)
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data[i] = -rng.Next(0, range);
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break;
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case "alternating":
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case GeneratorPattern.Alternating:
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for (int i = 0; i < length; i++)
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{
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int val = rng.Next(0, range);
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@@ -116,14 +151,14 @@ public static class IntArrayGenerator
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}
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break;
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case "small":
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case GeneratorPattern.Small:
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// Focused on small magnitudes to test ZigZag fast path
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for (int i = 0; i < length; i++)
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data[i] = rng.Next(-64, 65);
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break;
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case "ascending":
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case GeneratorPattern.Ascending:
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{
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int start = rng.Next(-range, range);
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for (int i = 0; i < length; i++)
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@@ -247,30 +282,30 @@ public static class IntArrayGenerator
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}
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// Generate random int array of given length and distribution
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public static long[] GenerateInt64(int length, string pattern = "uniform",
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public static long[] GenerateInt64(int length, GeneratorPattern pattern = GeneratorPattern.Uniform,
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long range = long.MaxValue)
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{
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var data = new long[length];
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switch (pattern.ToLower())
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switch (pattern)
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{
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case "uniform":
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case GeneratorPattern.Uniform:
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// Random values in [-range, range]
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for (int i = 0; i < length; i++)
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data[i] = rng.NextInt64(-range, range);
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break;
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case "positive":
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case GeneratorPattern.Positive:
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for (int i = 0; i < length; i++)
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data[i] = rng.NextInt64(0, range);
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break;
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case "negative":
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case GeneratorPattern.Negative:
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for (int i = 0; i < length; i++)
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data[i] = -rng.NextInt64(0, range);
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break;
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case "alternating":
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case GeneratorPattern.Alternating:
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for (int i = 0; i < length; i++)
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{
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var val = rng.NextInt64(0, range);
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@@ -278,14 +313,14 @@ public static class IntArrayGenerator
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}
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break;
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case "small":
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case GeneratorPattern.Small:
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// Focused on small magnitudes to test ZigZag fast path
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for (int i = 0; i < length; i++)
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data[i] = rng.NextInt64(-64, 65);
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break;
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case "ascending":
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case GeneratorPattern.Ascending:
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{
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var start = rng.NextInt64(-range, range);
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for (int i = 0; i < length; i++)
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@@ -300,29 +335,29 @@ public static class IntArrayGenerator
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return data;
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}
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public static short[] GenerateInt16(int length, string pattern = "uniform",
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public static short[] GenerateInt16(int length, GeneratorPattern pattern = GeneratorPattern.Uniform,
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short range = short.MaxValue)
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{
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var data = new short[length];
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switch (pattern.ToLower())
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switch (pattern)
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{
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case "uniform":
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case GeneratorPattern.Uniform:
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for (int i = 0; i < length; i++)
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data[i] = (short)rng.Next(-range, range + 1);
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break;
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case "positive":
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case GeneratorPattern.Positive:
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for (int i = 0; i < length; i++)
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data[i] = (short)rng.Next(0, range + 1);
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break;
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case "negative":
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case GeneratorPattern.Negative:
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for (int i = 0; i < length; i++)
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data[i] = (short)(-rng.Next(0, range + 1));
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break;
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case "alternating":
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case GeneratorPattern.Alternating:
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for (int i = 0; i < length; i++)
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{
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short val = (short)rng.Next(0, range + 1);
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@@ -330,13 +365,13 @@ public static class IntArrayGenerator
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}
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break;
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case "small":
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case GeneratorPattern.Small:
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for (int i = 0; i < length; i++)
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data[i] = (short)rng.Next(-64, 65);
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break;
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case "ascending":
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case GeneratorPattern.Ascending:
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{
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short start = (short)rng.Next(-range, range);
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for (int i = 0; i < length; i++)
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