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mirror of https://github.com/esiur/esiur-dotnet.git synced 2026-04-29 06:48:41 +00:00

Expanding test

This commit is contained in:
2026-04-08 17:30:05 +03:00
parent cc66520fee
commit 05eae10a73
4 changed files with 269 additions and 114 deletions
+120 -85
View File
@@ -8,107 +8,142 @@ namespace Esiur.Tests.Gvwie;
public static class IntArrayGenerator
{
private static readonly Random rng = new Random(24241564);
public static long[] GenerateInt32Run(int length)
/// <summary>
/// Generate an array composed of ascending runs (consecutive integers).
/// Example output: [1,2,3,4,5, 5001,5002,5003, 10000001,10000002,...]
/// Parameters:
/// - length: total array length
/// - minRunSize / maxRunSize: inclusive bounds for run lengths
/// - minValue / maxValue: allowed value range for run starts
/// - allowNegative: if false, generated values will be non-negative
/// - minGap / maxGap: approximate gap between runs (large gaps produce the jump examples)
/// </summary>
public static long[] GenerateRuns(int length,
int minRunSize = 3,
int maxRunSize = 8,
long minValue = -10_000_000L,
long maxValue = 10_000_000L,
bool allowNegative = true,
long minGap = 1_000L,
long maxGap = 10_000_000L)
{
if (length <= 0)
return Array.Empty<long>();
if (minRunSize < 1) minRunSize = 1;
if (maxRunSize < minRunSize) maxRunSize = minRunSize;
// If negative runs not allowed, clamp minValue to 0
if (!allowNegative && minValue < 0) minValue = 0;
var data = new long[length];
int idx = 0;
long prevEnd = long.MinValue;
int i = 0;
var inSmallRange = true;
var inShortRange = false;
var inLargeRange = false;
var inLongRange = false;
long range = 30;
while (i < length)
while (idx < length)
{
// stay same range
if (rng.NextDouble() < 0.9)
{
if (inSmallRange)
data[i++] = rng.Next(-64, 65);
else if (inShortRange)
data[i++] = rng.NextInt64(range - 100, range + 100);
else if (inLargeRange)
data[i++] = rng.NextInt64(range - 1000, range + 1000);
else if (inLongRange)
data[i++] = rng.NextInt64(range - 10000, range + 10000);
}
else
{
// switch range
var rand = rng.NextDouble();
if (rand < 0.25)
{
inSmallRange = true;
inShortRange = false;
inLargeRange = false;
inLongRange = false;
data[i++] = rng.Next(-64, 65);
}
else if (rand < 0.50)
{
inSmallRange = false;
inShortRange = true;
inLargeRange = false;
inLongRange = false;
range = rng.NextInt64(1000, short.MaxValue);
data[i++] = rng.NextInt64(range - 100, range + 100);
}
else if (rand < 0.75)
{
inSmallRange = false;
inShortRange = false;
inLargeRange = true;
inLongRange = false;
range = rng.NextInt64(1000, int.MaxValue);
data[i++] = rng.NextInt64(range - 1000, range + 1000);
}
else
{
inSmallRange = false;
inShortRange = false;
inLargeRange = false;
inLongRange = true;
range = rng.NextInt64(10000, long.MaxValue);
data[i++] = rng.NextInt64(range - 10000, range + 10000);
// choose run size
int runSize = rng.Next(minRunSize, maxRunSize + 1);
if (idx + runSize > length)
runSize = length - idx;
// pick a start. Aim for gaps between runs by either taking a random value
// or basing on previous end + gap. Try a few times to avoid accidental small gaps.
long start = 0;
long attemptUpper = maxValue - runSize; // inclusive exclusive handled by NextInt64
if (attemptUpper < minValue) attemptUpper = minValue;
bool picked = false;
for (int attempt = 0; attempt < 10 && !picked; attempt++)
{
// decide whether to use a jump based on minGap/maxGap or pick random
if (prevEnd != long.MinValue && rng.NextDouble() < 0.7)
{
// generate a gap and place start after prevEnd + gap
long gap = rng.NextInt64(minGap, Math.Max(minGap + 1, maxGap));
long candidate = prevEnd + gap;
// if candidate within allowed bounds adjust to fit
if (candidate >= minValue && candidate <= attemptUpper)
{
start = candidate;
picked = true;
break;
}
}
// fallback: pick random start in allowed bounds
start = rng.NextInt64(minValue, attemptUpper + 1);
// avoid being too close to previous run end if present
if (prevEnd == long.MinValue || Math.Abs(start - prevEnd) >= minGap)
{
picked = true;
break;
}
}
if (!picked)
{
// final fallback: clamp to bounds
start = Math.Max(minValue, Math.Min(attemptUpper, prevEnd + minGap));
}
// fill the run with consecutive values, careful with overflow
for (int j = 0; j < runSize; j++)
{
long val;
try
{
checked
{
val = start + j;
}
}
catch (OverflowException)
{
// clamp if overflow occurs
val = (start >= 0) ? long.MaxValue - (runSize - j - 1) : long.MinValue + (runSize - j - 1);
}
data[idx++] = val;
}
prevEnd = data[idx - 1];
}
return data;
}
// Generate random int array of given length and distribution
public static int[] GenerateInt32(int length, string pattern = "uniform",
public static int[] GenerateInt32(int length, GeneratorPattern pattern = GeneratorPattern.Uniform,
int range = int.MaxValue)
{
var data = new int[length];
switch (pattern.ToLower())
switch (pattern)
{
case "uniform":
case GeneratorPattern.Uniform:
// Random values in [-range, range]
for (int i = 0; i < length; i++)
data[i] = rng.Next(-range, range);
break;
case "positive":
case GeneratorPattern.Positive:
for (int i = 0; i < length; i++)
data[i] = rng.Next(0, range);
break;
case "negative":
case GeneratorPattern.Negative:
for (int i = 0; i < length; i++)
data[i] = -rng.Next(0, range);
break;
case "alternating":
case GeneratorPattern.Alternating:
for (int i = 0; i < length; i++)
{
int val = rng.Next(0, range);
@@ -116,14 +151,14 @@ public static class IntArrayGenerator
}
break;
case "small":
case GeneratorPattern.Small:
// Focused on small magnitudes to test ZigZag fast path
for (int i = 0; i < length; i++)
data[i] = rng.Next(-64, 65);
break;
case "ascending":
case GeneratorPattern.Ascending:
{
int start = rng.Next(-range, range);
for (int i = 0; i < length; i++)
@@ -247,30 +282,30 @@ public static class IntArrayGenerator
}
// Generate random int array of given length and distribution
public static long[] GenerateInt64(int length, string pattern = "uniform",
public static long[] GenerateInt64(int length, GeneratorPattern pattern = GeneratorPattern.Uniform,
long range = long.MaxValue)
{
var data = new long[length];
switch (pattern.ToLower())
switch (pattern)
{
case "uniform":
case GeneratorPattern.Uniform:
// Random values in [-range, range]
for (int i = 0; i < length; i++)
data[i] = rng.NextInt64(-range, range);
break;
case "positive":
case GeneratorPattern.Positive:
for (int i = 0; i < length; i++)
data[i] = rng.NextInt64(0, range);
break;
case "negative":
case GeneratorPattern.Negative:
for (int i = 0; i < length; i++)
data[i] = -rng.NextInt64(0, range);
break;
case "alternating":
case GeneratorPattern.Alternating:
for (int i = 0; i < length; i++)
{
var val = rng.NextInt64(0, range);
@@ -278,14 +313,14 @@ public static class IntArrayGenerator
}
break;
case "small":
case GeneratorPattern.Small:
// Focused on small magnitudes to test ZigZag fast path
for (int i = 0; i < length; i++)
data[i] = rng.NextInt64(-64, 65);
break;
case "ascending":
case GeneratorPattern.Ascending:
{
var start = rng.NextInt64(-range, range);
for (int i = 0; i < length; i++)
@@ -300,29 +335,29 @@ public static class IntArrayGenerator
return data;
}
public static short[] GenerateInt16(int length, string pattern = "uniform",
public static short[] GenerateInt16(int length, GeneratorPattern pattern = GeneratorPattern.Uniform,
short range = short.MaxValue)
{
var data = new short[length];
switch (pattern.ToLower())
switch (pattern)
{
case "uniform":
case GeneratorPattern.Uniform:
for (int i = 0; i < length; i++)
data[i] = (short)rng.Next(-range, range + 1);
break;
case "positive":
case GeneratorPattern.Positive:
for (int i = 0; i < length; i++)
data[i] = (short)rng.Next(0, range + 1);
break;
case "negative":
case GeneratorPattern.Negative:
for (int i = 0; i < length; i++)
data[i] = (short)(-rng.Next(0, range + 1));
break;
case "alternating":
case GeneratorPattern.Alternating:
for (int i = 0; i < length; i++)
{
short val = (short)rng.Next(0, range + 1);
@@ -330,13 +365,13 @@ public static class IntArrayGenerator
}
break;
case "small":
case GeneratorPattern.Small:
for (int i = 0; i < length; i++)
data[i] = (short)rng.Next(-64, 65);
break;
case "ascending":
case GeneratorPattern.Ascending:
{
short start = (short)rng.Next(-range, range);
for (int i = 0; i < length; i++)