/* Copyright (c) 2019 Ahmed Kh. Zamil Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ import '../Core/IDestructible.dart'; import 'Sockets/ISocket.dart'; import 'Sockets/SocketState.dart'; import 'NetworkBuffer.dart'; import '../Data/DC.dart'; import 'Sockets/IPEndPoint.dart'; class NetworkConnection extends IDestructible { ISocket _sock; DateTime _lastAction; //public delegate void DataReceivedEvent(NetworkConnection sender, NetworkBuffer data); //public delegate void ConnectionClosedEvent(NetworkConnection sender); //public delegate void ConnectionEstablishedEvent(NetworkConnection sender); //public event ConnectionEstablishedEvent OnConnect; //public event DataReceivedEvent OnDataReceived; //public event ConnectionClosedEvent OnClose; //public event DestroyedEvent OnDestroy; //object receivingLock = new object(); bool _processing = false; void destroy() { // if (connected) close(); emitArgs("close", [this]); //OnDestroy?.Invoke(this); } NetworkConnection() { } ISocket get socket => _sock; void assign(ISocket socket) { _lastAction = DateTime.now(); _sock = socket; socket.on("receive", socket_OnReceive); socket.on("close", socket_OnClose); socket.on("connect", socket_OnConnect); } void socket_OnConnect() { emitArgs("connect", [this]); } void socket_OnClose() { emitArgs("close", [this]); } void socket_OnReceive(NetworkBuffer buffer) { try { // Unassigned ? if (_sock == null) return; // Closed ? if (_sock.state == SocketState.Closed || _sock.state == SocketState.Terminated) // || !connected) return; _lastAction = DateTime.now(); if (!_processing) { _processing = true; try { while (buffer.available > 0 && !buffer.protected) dataReceived(buffer); } catch(ex) { } _processing = false; } } catch (ex) { //Global.Log("NetworkConnection", LogType.Warning, ex.ToString()); } } ISocket unassign() { if (_sock != null) { // connected = false; _sock.off("close", socket_OnClose); _sock.off("connect", socket_OnConnect); _sock.off("receive", socket_OnReceive); var rt = _sock; _sock = null; return rt; } else return null; } void dataReceived(NetworkBuffer data) { emitArgs("dataReceived", [data]); } void close() { try { if (_sock != null) _sock.close(); } catch(ex) { //Global.Log("NetworkConenction:Close", LogType.Error, ex.ToString()); } } DateTime get lastAction => _lastAction; IPEndPoint get remoteEndPoint => _sock?.remoteEndPoint; IPEndPoint get localEndPoint => _sock?.localEndPoint; bool get connected => _sock.state == SocketState.Established; void send(DC msg) { try { if (_sock != null) { _lastAction = DateTime.now(); _sock.send(msg); } } catch (ex) { //Console.WriteLine(ex.ToString()); } } void sendString(String data) { send(DC.stringToBytes(data)); } }