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198
lib/src/Net/NetworkConnection.dart
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198
lib/src/Net/NetworkConnection.dart
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/*
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Copyright (c) 2019 Ahmed Kh. Zamil
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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import '../Core/IDestructible.dart';
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import 'Sockets/ISocket.dart';
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import 'Sockets/SocketState.dart';
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import 'NetworkBuffer.dart';
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import '../Data/DC.dart';
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import 'Sockets/IPEndPoint.dart';
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class NetworkConnection extends IDestructible
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{
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ISocket _sock;
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DateTime _lastAction;
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//public delegate void DataReceivedEvent(NetworkConnection sender, NetworkBuffer data);
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//public delegate void ConnectionClosedEvent(NetworkConnection sender);
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//public delegate void ConnectionEstablishedEvent(NetworkConnection sender);
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//public event ConnectionEstablishedEvent OnConnect;
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//public event DataReceivedEvent OnDataReceived;
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//public event ConnectionClosedEvent OnClose;
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//public event DestroyedEvent OnDestroy;
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//object receivingLock = new object();
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bool _processing = false;
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void destroy()
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{
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// if (connected)
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close();
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emitArgs("close", [this]);
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//OnDestroy?.Invoke(this);
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}
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NetworkConnection()
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{
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}
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ISocket get socket => _sock;
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void assign(ISocket socket)
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{
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_lastAction = DateTime.now();
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_sock = socket;
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socket.on("receive", socket_OnReceive);
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socket.on("close", socket_OnClose);
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socket.on("connect", socket_OnConnect);
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}
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void socket_OnConnect()
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{
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emitArgs("connect", [this]);
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}
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void socket_OnClose()
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{
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emitArgs("close", [this]);
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}
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void socket_OnReceive(NetworkBuffer buffer)
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{
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try
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{
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// Unassigned ?
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if (_sock == null)
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return;
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// Closed ?
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if (_sock.state == SocketState.Closed || _sock.state == SocketState.Terminated) // || !connected)
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return;
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_lastAction = DateTime.now();
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if (!_processing)
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{
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_processing = true;
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try
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{
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while (buffer.available > 0 && !buffer.protected)
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dataReceived(buffer);
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}
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catch(ex)
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{
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}
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_processing = false;
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}
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}
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catch (ex)
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{
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//Global.Log("NetworkConnection", LogType.Warning, ex.ToString());
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}
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}
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ISocket unassign()
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{
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if (_sock != null)
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{
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// connected = false;
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_sock.off("close", socket_OnClose);
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_sock.off("connect", socket_OnConnect);
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_sock.off("receive", socket_OnReceive);
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var rt = _sock;
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_sock = null;
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return rt;
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}
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else
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return null;
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}
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void dataReceived(NetworkBuffer data)
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{
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emitArgs("dataReceived", [data]);
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}
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void close()
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{
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try
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{
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if (_sock != null)
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_sock.close();
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}
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catch(ex)
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{
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//Global.Log("NetworkConenction:Close", LogType.Error, ex.ToString());
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}
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}
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DateTime get lastAction => _lastAction;
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IPEndPoint get remoteEndPoint => _sock?.remoteEndPoint;
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IPEndPoint get localEndPoint => _sock?.localEndPoint;
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bool get connected => _sock.state == SocketState.Established;
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void send(DC msg)
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{
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try
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{
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if (_sock != null)
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{
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_lastAction = DateTime.now();
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_sock.send(msg);
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}
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}
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catch (ex)
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{
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//Console.WriteLine(ex.ToString());
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}
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}
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void sendString(String data)
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{
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send(DC.stringToBytes(data));
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}
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}
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