chnages were made for the attandence screen
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354
lib/widgets/login_animation_screen.dart
Normal file
354
lib/widgets/login_animation_screen.dart
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@@ -0,0 +1,354 @@
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import 'package:flutter/material.dart';
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import 'package:flutter_svg/flutter_svg.dart';
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import '../widgets/app_background.dart';
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class LoginAnimationScreen extends StatefulWidget {
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final bool isLogin;
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final bool isSuccess;
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const LoginAnimationScreen({
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super.key,
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required this.isLogin,
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required this.isSuccess,
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});
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@override
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State<LoginAnimationScreen> createState() => _LoginAnimationScreenState();
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}
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class _LoginAnimationScreenState extends State<LoginAnimationScreen>
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with TickerProviderStateMixin {
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late AnimationController ringController;
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late AnimationController progressController;
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late Animation<double> ringAnimation;
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late Animation<double> progressAnimation;
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bool showResult = false;
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@override
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void initState() {
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super.initState();
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ringController = AnimationController(
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vsync: this,
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duration: const Duration(seconds: 1),
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);
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progressController = AnimationController(
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vsync: this,
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duration: const Duration(seconds: 2),
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);
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ringAnimation = Tween<double>(
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begin: 0.0,
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end: 1.0,
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).animate(CurvedAnimation(parent: ringController, curve: Curves.easeOut));
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progressAnimation = Tween<double>(begin: 0.0, end: 1.0).animate(
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CurvedAnimation(parent: progressController, curve: Curves.linear),
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);
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startAnimations();
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Future.delayed(const Duration(seconds: 2), () {
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if (mounted) {
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setState(() {
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showResult = true;
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});
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ringController.stop();
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progressController.stop();
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if (widget.isSuccess) {
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Future.delayed(const Duration(seconds: 2), () {
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if (mounted) Navigator.of(context).pop();
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});
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}
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}
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});
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}
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void startAnimations() {
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progressController.repeat();
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startPulseAnimation();
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}
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void startPulseAnimation() {
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ringController.forward().then((_) {
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ringController.reset();
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if (!showResult) startPulseAnimation();
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});
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}
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@override
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void dispose() {
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ringController.dispose();
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progressController.dispose();
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super.dispose();
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}
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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body: AppBackground(
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child: Center(
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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Text(
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widget.isLogin ? "تسجيل الدخول" : "تسجيل خروج",
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style: const TextStyle(
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color: Colors.white,
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fontSize: 30,
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fontWeight: FontWeight.bold,
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decoration: TextDecoration.none,
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),
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),
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const SizedBox(height: 100),
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Container(
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width: 280,
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height: 400,
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decoration: BoxDecoration(
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color: const Color(0xFFEEFFFA),
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borderRadius: BorderRadius.circular(38),
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boxShadow: [
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BoxShadow(
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color: const Color(0x34000000),
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blurRadius: 20,
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offset: const Offset(0, 10),
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),
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],
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),
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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SizedBox(
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width: 160,
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height: 160,
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child: Stack(
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alignment: Alignment.center,
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children: [
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Container(
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width: 120,
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height: 120,
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decoration: const BoxDecoration(
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color: Color(0xFFE5E5E5),
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shape: BoxShape.circle,
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),
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),
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AnimatedSwitcher(
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duration: const Duration(milliseconds: 500),
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child: _buildIcon(
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showResult,
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widget.isSuccess,
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key: ValueKey(
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"icon_${showResult}_${widget.isSuccess}",
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),
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),
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),
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if (!showResult)
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Positioned.fill(
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child: AnimatedBuilder(
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animation: progressAnimation,
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builder: (_, __) {
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return CustomPaint(
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painter: _ProgressRingPainter(
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progress: progressAnimation.value,
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),
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);
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},
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),
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),
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if (!showResult)
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Positioned.fill(
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child: AnimatedBuilder(
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animation: ringAnimation,
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builder: (_, __) {
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return CustomPaint(
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painter: _PulseRingsPainter(
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progress: ringAnimation.value,
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),
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);
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},
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),
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),
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],
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),
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),
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const SizedBox(height: 40),
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AnimatedSwitcher(
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duration: const Duration(milliseconds: 500),
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child:
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showResult
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? Text(
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widget.isSuccess
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? "تم تسجيل دخولك بنجاح"
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: "تم رفض تسجيل الدخول ",
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key: ValueKey("text_${widget.isSuccess}"),
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style: const TextStyle(
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fontSize: 17,
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fontWeight: FontWeight.w600,
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decoration: TextDecoration.none,
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),
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)
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: const Text(
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"يتم تسجيل الدخول ...",
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key: ValueKey("loading_text"),
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style: TextStyle(
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fontSize: 16,
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decoration: TextDecoration.none,
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),
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),
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),
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],
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),
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),
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],
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),
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),
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),
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);
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}
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/// >>> FIXED ICON BUILDER <<<
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Widget _buildIcon(bool showResult, bool isSuccess, {required Key key}) {
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if (showResult) {
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if (isSuccess) {
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return SizedBox(
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key: key,
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width: 70,
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height: 70,
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child: SvgPicture.asset(
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"assets/images/tick.svg",
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width: 70,
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height: 70,
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placeholderBuilder:
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(context) => Icon(
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Icons.check_circle,
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size: 70,
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color: const Color(0xFF32C59A),
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),
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),
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);
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} else {
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return SizedBox(
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key: key,
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width: 70,
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height: 70,
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child: SvgPicture.asset(
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"assets/images/error.svg",
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width: 70,
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height: 70,
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placeholderBuilder:
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(context) => Icon(Icons.error, size: 70, color: Colors.red),
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),
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);
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}
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}
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return SizedBox(
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key: key,
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width: 70,
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height: 70,
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child: SvgPicture.asset(
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"assets/images/finger_print.svg",
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width: 70,
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height: 70,
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placeholderBuilder:
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(context) => Icon(
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Icons.fingerprint,
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size: 70,
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color: const Color(0xFF102D25),
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),
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),
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);
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}
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}
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class _ProgressRingPainter extends CustomPainter {
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final double progress;
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_ProgressRingPainter({required this.progress});
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@override
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void paint(Canvas canvas, Size size) {
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final center = size.center(Offset.zero);
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// radius slightly bigger than gray circle (60)
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final radius = 50.0;
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// background circle (very subtle)
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final bgPaint =
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Paint()
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..color = const Color(0x0032C599)
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..style = PaintingStyle.stroke
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..strokeWidth = 3.0;
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canvas.drawCircle(center, radius, bgPaint);
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// foreground arc that animates
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final progressPaint =
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Paint()
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..color = const Color(0xC40A4433)
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..style = PaintingStyle.stroke
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..strokeWidth = 3.0
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..strokeCap = StrokeCap.round;
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const startAngle = -1.5708; // -90° in radians
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final sweepAngle = 2 * 3.1415926 * progress;
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canvas.drawArc(
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Rect.fromCircle(center: center, radius: radius),
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startAngle,
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sweepAngle,
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false,
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progressPaint,
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);
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}
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@override
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bool shouldRepaint(_ProgressRingPainter oldDelegate) =>
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oldDelegate.progress != progress;
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}
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class _PulseRingsPainter extends CustomPainter {
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final double progress;
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_PulseRingsPainter({required this.progress});
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@override
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void paint(Canvas canvas, Size size) {
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final center = size.center(Offset.zero);
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final baseRadius = 60.0; // start at grey circle
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final maxRadius = 130.0; // outermost ripple
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final ringPhases = [0.0, 0.25, 0.5];
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for (final phase in ringPhases) {
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final ringProgress = (progress - phase).clamp(0.0, 1.0);
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if (ringProgress > 0) {
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final radius = baseRadius + (maxRadius - baseRadius) * ringProgress;
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final opacity = (1.0 - ringProgress) * 0.45;
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final paint =
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Paint()
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..color = const Color(0xFF32C59A).withOpacity(opacity)
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..style = PaintingStyle.stroke
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..strokeWidth = 2;
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canvas.drawCircle(center, radius, paint);
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}
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}
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}
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@override
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bool shouldRepaint(_PulseRingsPainter oldDelegate) =>
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oldDelegate.progress != progress;
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}
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